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Broken Magic Item: Infinite Healing?
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<blockquote data-quote="RuminDange" data-source="post: 1299932" data-attributes="member: 5412"><p>The creation rules already cover this, at least up to 5/day. It lowers the base cost. Formula: Base Cost / 5 / Times per day. Once you go over 4 per day, the cost is normal for the unlimited item.</p><p>An item either has charges or usable 1, 2, 3, 4 times a day or is unlimited in use. </p><p>The only way to really handle something like an unlimited healing item is to do a judgement call and make it compable to other similiar items if you have them to compare to. But make sure comparision items are similiar enough.</p><p></p><p></p><p></p><p>Although I agree that an item that says heals you one hit point a round is similiar to a regeneration item, also consider the regeneration item will grow back parts where as healing one point does not recover such loss. Of course since the base rules do not include this option except the famed Vorpal sword, regeneration and the spell are somewhat over priced/stated and unneeded. Since neither are useful once your head has left your shoulders. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p>Really expensive since you will need 100 very expensive gems to make this item.</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1299932, member: 5412"] The creation rules already cover this, at least up to 5/day. It lowers the base cost. Formula: Base Cost / 5 / Times per day. Once you go over 4 per day, the cost is normal for the unlimited item. An item either has charges or usable 1, 2, 3, 4 times a day or is unlimited in use. The only way to really handle something like an unlimited healing item is to do a judgement call and make it compable to other similiar items if you have them to compare to. But make sure comparision items are similiar enough. Although I agree that an item that says heals you one hit point a round is similiar to a regeneration item, also consider the regeneration item will grow back parts where as healing one point does not recover such loss. Of course since the base rules do not include this option except the famed Vorpal sword, regeneration and the spell are somewhat over priced/stated and unneeded. Since neither are useful once your head has left your shoulders. :D Really expensive since you will need 100 very expensive gems to make this item. [/QUOTE]
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Broken Magic Item: Infinite Healing?
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