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Broken Magic Item: Infinite Healing?
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<blockquote data-quote="BSF" data-source="post: 1305458" data-attributes="member: 13098"><p>The key is that they don't need to rest as often. One element I sometimes include in my games is attrition. I usually give my players plenty of warning that someplace they are going is *bad*. I try to give them every indication that they are coming into a situation that will be tough on them so they have the option of bowing out. I once ran a portion of an adventure where the party was being assaulted every 2-4 hours. They did fine until they started running out of spells. But, when your Arcance spellcasters are not getting enough sleep to get spells, your clerics can't pray without being harassed, and the whole group is starting to suffer fatigue, it starts to be tough. I was afraid that the players would hate it. Actually, they seemed to really dig it. They kept pressing further and further onward, determined to succeed. It was actually a lot of fun and made them appreciate lower level challenges more. </p><p></p><p>Of course, this is much less of an option at higher levels, but I wouldn't have traded that experience for anything. </p><p></p><p>It really depends on the tone of the game. In some cases, an unlimited cure item could be helpful to keeping the flow of the game. In others, it would detract from part of the challenge of the story you might be trying to tell.</p></blockquote><p></p>
[QUOTE="BSF, post: 1305458, member: 13098"] The key is that they don't need to rest as often. One element I sometimes include in my games is attrition. I usually give my players plenty of warning that someplace they are going is *bad*. I try to give them every indication that they are coming into a situation that will be tough on them so they have the option of bowing out. I once ran a portion of an adventure where the party was being assaulted every 2-4 hours. They did fine until they started running out of spells. But, when your Arcance spellcasters are not getting enough sleep to get spells, your clerics can't pray without being harassed, and the whole group is starting to suffer fatigue, it starts to be tough. I was afraid that the players would hate it. Actually, they seemed to really dig it. They kept pressing further and further onward, determined to succeed. It was actually a lot of fun and made them appreciate lower level challenges more. Of course, this is much less of an option at higher levels, but I wouldn't have traded that experience for anything. It really depends on the tone of the game. In some cases, an unlimited cure item could be helpful to keeping the flow of the game. In others, it would detract from part of the challenge of the story you might be trying to tell. [/QUOTE]
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Broken Magic Item: Infinite Healing?
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