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Broken NDAs or Elaborate Trolls?
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<blockquote data-quote="Szatany" data-source="post: 5821499" data-attributes="member: 21178"><p>It doesn't really make sense that you can take two 10-minute effective rests per day and all the latter ones do nothing for you. If they are concerned with abuse of resting, they should make it so resting is not cumulative.</p><p>10-minute rest - you replenish your HP up to 1/3rd of your total HP*.</p><p>1 hour rest - you replenish HP up to 2/3rd of your total HP*.</p><p>8 hour rest - you replenish HP up to your full HP value*.</p><p>* - but no more than half your total HP per rest. That means that a low level character might need two or three 10-minute rests to get to his 1/3rd, if he was deep in negative HP. Resting for 1 hour will put you at 2/3rd HP, unless you were close to having 0 or had less, in which case you will need to rest 2, possibly 3 hours. For 8 hour rest, you get to maximum only if you had at least 50% hp before rest. If less, you need 16 hours to get well. If you were at negative HP, you will need 24 hours.</p><p>I think its simple and, most importantly, much harder to abuse. There is no limit to resting in this system - instead there's limit to what resting can give you. If characters expect an easy fight, it might be ok for them to take only a short rest (but that's risky). This system also ensures that no matter how hard a fight was, players will have at least 1/3rd HP during their next fight, which gives them at least a fighting chance.</p><p>Also, all resting feels effective. None of this crap:</p><p></p><p></p><p><em>EDIT: A simpler version for those who don't want to deal with multiple rests one after another would be to ignore the limitation of 1/2hp max per rest. Then you have a simple rule like this:</em></p><p><em>10-minute rest - you replenish your HP up to 1/3rd of your total HP.</em></p><p><em>1 hour rest - you replenish HP up to 2/3rd of your total HP.</em></p><p><em>8 hour rest - you replenish HP up to your full HP value.</em></p></blockquote><p></p>
[QUOTE="Szatany, post: 5821499, member: 21178"] It doesn't really make sense that you can take two 10-minute effective rests per day and all the latter ones do nothing for you. If they are concerned with abuse of resting, they should make it so resting is not cumulative. 10-minute rest - you replenish your HP up to 1/3rd of your total HP*. 1 hour rest - you replenish HP up to 2/3rd of your total HP*. 8 hour rest - you replenish HP up to your full HP value*. * - but no more than half your total HP per rest. That means that a low level character might need two or three 10-minute rests to get to his 1/3rd, if he was deep in negative HP. Resting for 1 hour will put you at 2/3rd HP, unless you were close to having 0 or had less, in which case you will need to rest 2, possibly 3 hours. For 8 hour rest, you get to maximum only if you had at least 50% hp before rest. If less, you need 16 hours to get well. If you were at negative HP, you will need 24 hours. I think its simple and, most importantly, much harder to abuse. There is no limit to resting in this system - instead there's limit to what resting can give you. If characters expect an easy fight, it might be ok for them to take only a short rest (but that's risky). This system also ensures that no matter how hard a fight was, players will have at least 1/3rd HP during their next fight, which gives them at least a fighting chance. Also, all resting feels effective. None of this crap: [I]EDIT: A simpler version for those who don't want to deal with multiple rests one after another would be to ignore the limitation of 1/2hp max per rest. Then you have a simple rule like this: 10-minute rest - you replenish your HP up to 1/3rd of your total HP. 1 hour rest - you replenish HP up to 2/3rd of your total HP. 8 hour rest - you replenish HP up to your full HP value.[/I] [/QUOTE]
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