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Broken NDAs or Elaborate Trolls?
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<blockquote data-quote="BryonD" data-source="post: 5822930" data-attributes="member: 957"><p>And there is the difference. We are looking for distinctly different things. What you call "nitpicking" I call a fundamental part of the game.</p><p></p><p></p><p>I'm certain that is true.</p><p></p><p>I'm also certain those things reliably happen 5% of the time at your table.</p><p></p><p>In my games the players know that crits mean more than just "hey look it landed on the 20". The thing with everytime "X rolls a 20" is that the quality of X is completely irrelevant. I've done it the way you describe. It was fun. The way I do it now is a whole new tier. </p><p></p><p>The rapier guy can get that fun a lot more often.</p><p>The great axe guy gets its it a bit less, but knows he is getting a huge boon when it does come.</p><p>The players know that sometimes the monster will crit them, but their destiny is more in there hands than simply hoping a 20 doesn't come up.</p><p></p><p>Our standards and expectations are completely different.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5822930, member: 957"] And there is the difference. We are looking for distinctly different things. What you call "nitpicking" I call a fundamental part of the game. I'm certain that is true. I'm also certain those things reliably happen 5% of the time at your table. In my games the players know that crits mean more than just "hey look it landed on the 20". The thing with everytime "X rolls a 20" is that the quality of X is completely irrelevant. I've done it the way you describe. It was fun. The way I do it now is a whole new tier. The rapier guy can get that fun a lot more often. The great axe guy gets its it a bit less, but knows he is getting a huge boon when it does come. The players know that sometimes the monster will crit them, but their destiny is more in there hands than simply hoping a 20 doesn't come up. Our standards and expectations are completely different. [/QUOTE]
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