Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Broken NDAs or Elaborate Trolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannager" data-source="post: 5823801" data-attributes="member: 73683"><p>But less, because of iterative attacks that drop attack bonuses significantly below expected defenses!</p><p></p><p>We can do this all day.</p><p></p><p></p><p></p><p>No, in the approach I advocate, it is an average of 5%.</p><p></p><p>In the approach you advocate, it is an average of something probably between 2.5% and 3.5%. Yes, the rate changes from session to session. It is a random roll (or set of rolls), after all. But it averages out, as all things do.</p><p></p><p></p><p></p><p>Similarly, the characters they build and the threats they face have a direct influence on the corresponding number. A character with a high crit weapon and extended critical range will experience more crits, and more powerful crits. A monster with a tremendous AC might suffer a natural 20 at the hands of the party Wizard's opportunity attack, but still only take damage from a normal hit due to the Wizard's inability to reach the monster's actual AC with his bonus to attack.</p><p></p><p></p><p></p><p>Their AC comes into play in every instance in 4e. It just turns out that, when you roll a 20 on the die, you usually hit their AC anyway. Offering up a critical hit on a natural 20 rewards both that random element and the ability of the character to make good on the attack. Everything you could want out of a critical hit, except maybe the not-being-a-part-of-4e bit.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5823801, member: 73683"] But less, because of iterative attacks that drop attack bonuses significantly below expected defenses! We can do this all day. No, in the approach I advocate, it is an average of 5%. In the approach you advocate, it is an average of something probably between 2.5% and 3.5%. Yes, the rate changes from session to session. It is a random roll (or set of rolls), after all. But it averages out, as all things do. Similarly, the characters they build and the threats they face have a direct influence on the corresponding number. A character with a high crit weapon and extended critical range will experience more crits, and more powerful crits. A monster with a tremendous AC might suffer a natural 20 at the hands of the party Wizard's opportunity attack, but still only take damage from a normal hit due to the Wizard's inability to reach the monster's actual AC with his bonus to attack. Their AC comes into play in every instance in 4e. It just turns out that, when you roll a 20 on the die, you usually hit their AC anyway. Offering up a critical hit on a natural 20 rewards both that random element and the ability of the character to make good on the attack. Everything you could want out of a critical hit, except maybe the not-being-a-part-of-4e bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Broken NDAs or Elaborate Trolls?
Top