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Broken NDAs or Elaborate Trolls?
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<blockquote data-quote="GMforPowergamers" data-source="post: 5824893" data-attributes="member: 67338"><p>Ok, I wanted to talk about that first one (the one trevor says is fake) and the other thread got closed before I could.</p><p></p><p>I like the Haste he describes. I think it would make a great leader mechanic. Give up a move to give a move (like 4e's knights move), give up an attack to grant an attack (like commander strike). It is an encounter long buff that doesn't break the game.</p><p></p><p>I like the Magic missle he describes. At will auto hit 1d4 damage, up grade at 5 and 10 for levels. with scaleing number of missles or dice of damage, caster choice.</p><p></p><p>I think that as much as some of it sounded bad, that part sounded perfect.</p><p></p><p>the second one, I am on the fense for most of it, but I like where they are going with the resting (but I think it could be tuned up a little).</p><p></p><p>I would love to see types of rest, and 10 min regain level in hp sounds good, 1 hour reprep some powers and regain bloodied value sounds great. I just want to add a action point refresh into those, and it would be perfect.</p><p></p><p></p><p>Imagin a Barbarian class like 3e, but with 2 rages per day. Each 10 min rest recharges 1 rage (doesn't give a third if you didn't use it yet). Give them durations like 3e (not whole encounter like 4e) and give them diffrent effects like 4e. At first level you have rage + 2 to hit +5 to damage and Resist 5 weapon damage. Then at 4th level you can chose from 4 diffrent rages to have, like Silver phoniex, or Tiger's, and they modfy the rages like 4e's dailys.</p><p></p><p>I would also like to see class features modfy the rest. Like the Bard song in 4e that gives extra healing during short rests.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5824893, member: 67338"] Ok, I wanted to talk about that first one (the one trevor says is fake) and the other thread got closed before I could. I like the Haste he describes. I think it would make a great leader mechanic. Give up a move to give a move (like 4e's knights move), give up an attack to grant an attack (like commander strike). It is an encounter long buff that doesn't break the game. I like the Magic missle he describes. At will auto hit 1d4 damage, up grade at 5 and 10 for levels. with scaleing number of missles or dice of damage, caster choice. I think that as much as some of it sounded bad, that part sounded perfect. the second one, I am on the fense for most of it, but I like where they are going with the resting (but I think it could be tuned up a little). I would love to see types of rest, and 10 min regain level in hp sounds good, 1 hour reprep some powers and regain bloodied value sounds great. I just want to add a action point refresh into those, and it would be perfect. Imagin a Barbarian class like 3e, but with 2 rages per day. Each 10 min rest recharges 1 rage (doesn't give a third if you didn't use it yet). Give them durations like 3e (not whole encounter like 4e) and give them diffrent effects like 4e. At first level you have rage + 2 to hit +5 to damage and Resist 5 weapon damage. Then at 4th level you can chose from 4 diffrent rages to have, like Silver phoniex, or Tiger's, and they modfy the rages like 4e's dailys. I would also like to see class features modfy the rest. Like the Bard song in 4e that gives extra healing during short rests. [/QUOTE]
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