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BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2309288" data-attributes="member: 31812"><p>Gathering your courage, you step through the area you have cleared of brush and boulders in front of the entrance and push past the long kudzu vines blocking your way. Natural light dimly illuminates a long, 20 ft. wide and tall hallway extending north into darkness. A fait breeze from inside the cairn brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.</p><p></p><p>The walls bear horizontal bands of deciptively simple geometric patters at waist level. In places the bands reveal startling detail, but in others the walls look as though they had been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must have once been a riot of color. A thin coat of dust coats the floor.</p><p></p><p>Just inside the darkened tomb, just over 50 ft. inside the entrance, the hallway branches into shallow alcoves to the east and west, each 25 ft. deep. Here the walls bear the most significant damage. Dozens of clumsy etchings mare the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.</p><p></p><p>Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.</p><p></p><p><em>OOC: Zan, Meldain, Sniffer, Mulch Longbeard, Fixit succeed at a Spot check and see: A very dim, flickering green light can be seen over a hundred feet down the hallway. No other detail can be discovered at this distance.</em></p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2309288, member: 31812"] Gathering your courage, you step through the area you have cleared of brush and boulders in front of the entrance and push past the long kudzu vines blocking your way. Natural light dimly illuminates a long, 20 ft. wide and tall hallway extending north into darkness. A fait breeze from inside the cairn brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike. The walls bear horizontal bands of deciptively simple geometric patters at waist level. In places the bands reveal startling detail, but in others the walls look as though they had been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must have once been a riot of color. A thin coat of dust coats the floor. Just inside the darkened tomb, just over 50 ft. inside the entrance, the hallway branches into shallow alcoves to the east and west, each 25 ft. deep. Here the walls bear the most significant damage. Dozens of clumsy etchings mare the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove. Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall. [I]OOC: Zan, Meldain, Sniffer, Mulch Longbeard, Fixit succeed at a Spot check and see: A very dim, flickering green light can be seen over a hundred feet down the hallway. No other detail can be discovered at this distance.[/I] [/QUOTE]
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