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Bruce Nesmith Interview: 1 month, 1 32 page module
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<blockquote data-quote="delericho" data-source="post: 7673171" data-attributes="member: 22424"><p>The question of whether old or new adventures are better is one best summed up thus: YMMV.</p><p></p><p>As regards smaller standalone adventures, though, I would be extremely surprised if we ever see them again from WotC. There are a few reasons for this, but the big one is about production costs: bigger products simply give better return on investment. Indeed, I doubt we'll ever see a product from WotC again that isn't hardback, full-colour, at least 250 pages, and at least $35 in price. So we might just see a compilation of several standalone adventures into a single book, but I doubt we'll ever see a single such adventure. Unless WotC decide to start doing PDF-only products, but I think that's even more unlikely.</p><p></p><p>But also, WotC aren't actually in the markets for adventures, not even Adventure Paths. What they're doing are "storylines", of which the TTRPG adventure product is just one part. Each "storyline" also features various other associated products - CRPG expansions, novels, t-shirts and other merchandise, and so on. And, of course, an AL season to go with it. Each is supposed to be an <em>event</em>, something they can hang their marketing focus around for 6 months to keep the game 'fresh' (and, as a bi-product, hopefully to generate some IP they can then license on to other parties). Standalone adventures don't do that for them.</p><p></p><p>What I was hoping for was a revival of Dungeon magazine, which would have helped fill the void for anyone who wanted standalone adventures, or who wasn't gripped by the current "storyline", or who simply wanted more material. However, given the content of Dragon+, I'll again be surprised if that happens.</p></blockquote><p></p>
[QUOTE="delericho, post: 7673171, member: 22424"] The question of whether old or new adventures are better is one best summed up thus: YMMV. As regards smaller standalone adventures, though, I would be extremely surprised if we ever see them again from WotC. There are a few reasons for this, but the big one is about production costs: bigger products simply give better return on investment. Indeed, I doubt we'll ever see a product from WotC again that isn't hardback, full-colour, at least 250 pages, and at least $35 in price. So we might just see a compilation of several standalone adventures into a single book, but I doubt we'll ever see a single such adventure. Unless WotC decide to start doing PDF-only products, but I think that's even more unlikely. But also, WotC aren't actually in the markets for adventures, not even Adventure Paths. What they're doing are "storylines", of which the TTRPG adventure product is just one part. Each "storyline" also features various other associated products - CRPG expansions, novels, t-shirts and other merchandise, and so on. And, of course, an AL season to go with it. Each is supposed to be an [i]event[/i], something they can hang their marketing focus around for 6 months to keep the game 'fresh' (and, as a bi-product, hopefully to generate some IP they can then license on to other parties). Standalone adventures don't do that for them. What I was hoping for was a revival of Dungeon magazine, which would have helped fill the void for anyone who wanted standalone adventures, or who wasn't gripped by the current "storyline", or who simply wanted more material. However, given the content of Dragon+, I'll again be surprised if that happens. [/QUOTE]
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Bruce Nesmith Interview: 1 month, 1 32 page module
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