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BSI: Bosum Strand Irregulars
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<blockquote data-quote="skotothalamos" data-source="post: 6134652" data-attributes="member: 83398"><p>After becoming re-acquainted with one another and filling out their paperwork, Assistant Chief Stover Delft arrived and gave a short briefing on the day’s assignment. Dossiers on prominent VIPs attending the launch of the Coaltongue in addition to potential troublemakers were made available to the group, so they could make their plans. (<em>We made up little envelopes with pictures and typed-up index cards with info on the various NPCs. Extra index cards are available so the group can add their own notes to each NPC’s file as the campaign goes on.)</em></p><p></p><p>Once they had familiarized themselves with the potential threats and targets, most of the group headed to Royal Square to prep the area for the impending crowd. Monsieur Mort Stark headed to the Danoran Consulate, where Lya Jierre and Geoffrey Massarde had been meeting. He escorted their carriage to the event while the others worked the crowd.</p><p></p><p>Cazara scouted from the rooftops, and managed to spot a trio of suspicious-looking dockers making their way toward the front of the crowd. She signaled to IronPeak, who moved to check out the subjects. Unfortunately, Hugh Pearsall encountered them first while he was trying to use some hypnotic suggestion to calm the more surly-looking members of the crowd. When these three resisted his soothing words, Pearsall decided to summon up the spirit of his grandmother to spook the men, scattering them in three different directions. This attracted the attention of docker organizer Thames Grimsley, who was being shadowed by Malkie.</p><p></p><p>IronPeak literally collared one of the men as he ran past, turning him over to Flint P.D. without even questioning him. Cazara and Pearsall coordinated to track the other two. When the dockers met up again about a hundred feet from Pearsall’s position, the old wizard decided he would terrify the men into submission, summoning up another ghost to deafen and immobilize them. This worked brilliantly, except for the sudden panic that spread through the crowd.</p><p></p><p>Most of the crowd was calmed by the RHC and police while Malkie and Grimsley arrived to interview the two terrified men. Between the two of them, they got the men to identify their leader as a man named Dafton. Malkie and Grimsley tracked him down and got him to leave peacefully, with a little help from the hulking form of IronPeak behind them. Grimsley asked Malkie to bend the ear of Flint Governor Roland Stanfield, asking her to ask him to have the police lessen their pressure on the dockers. She agreed to talk to Stanfield at the VIP gathering later that evening.</p><p></p><p>Many VIPs arrived, the group met Principal Minister Harkover Lee, who invited them to help with security for the Coaltongue’s VIP cruise. He especially pointed out that the King’s sister Ethelyn should be in attendance for the King’s speech.</p><p></p><p>Ethelyn sought out Mort Stark to assist her in finding a room to nap in during the voyage, promising to return in time for her brother’s speech.</p><p></p><p>After the christening, the VIPs and their entourages moved onto the ship. Delft dismissed Pearsall for the day after the disruption he caused with the crowd. Malkie and James took tours of the ship, meeting some of the crew (Security Officer Divianne Atehl, guarding the ship’s magazine, and Fitz Luckshore, the youngest and smallest of the engineering crew). After finding that most of the crew would be topside for the national anthem and speech, the constables agreed that they should specifically keep an eye on the boiler and the magazine as potential targets for terrorist attack..</p><p></p><p>Mort found the Duchess a lounge to rest in, Malkie talked with the Governor, IronPeak stayed near the King, and Cazara kept an eye on the sky in case of any flying Eladrin terrorist attacks. The party progressed without incident until about 8:45.</p><p></p><p>With only fifteen minutes before the King’s scheduled speech, the Duchess Ethelyn had not returned. Mort went to check on her while James headed down to engineering to keep Fitz company. Cazara kept her eyes on the sky, IronPeak stayed close to the King, and Malkie kept close watch on the serving staff.</p><p></p><p>Mort knocked on the Duchess’s door…</p><p></p><p><em>…and we called it a night.</em></p><p></p><p><em>5.5 hours of 4[SUP]th[/SUP] Edition D&D and not a single initiative or damage roll. The only attack rolls were two opportunity attacks on two of the Docker troublemakers when they tried to run from Pearsall’s Spirit Companion (which deafens and immobilizes on an oppo with whatever power or feat he has).</em></p><p></p><p><em>The group seemed to enjoy the props and spent most of their time fleshing out their characters and the world. We’ll get into the action next week. At some point, we may even come up with a name for the group/game.</em></p><p></p><p><em>We have two more players working on characters, but I’m focusing on the idea that Zeitgeist can be a drop-in/drop-out kind of game, as different investigators get assigned to different cases. Pearsall’s player had to leave about 2 hours before we were done, so I had Delft dismiss him. If he makes it next week, well, apparently it was all a ruse and he was working undercover as a chef or something.</em></p><p></p><p><em>More next week…</em></p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6134652, member: 83398"] After becoming re-acquainted with one another and filling out their paperwork, Assistant Chief Stover Delft arrived and gave a short briefing on the day’s assignment. Dossiers on prominent VIPs attending the launch of the Coaltongue in addition to potential troublemakers were made available to the group, so they could make their plans. ([I]We made up little envelopes with pictures and typed-up index cards with info on the various NPCs. Extra index cards are available so the group can add their own notes to each NPC’s file as the campaign goes on.)[/I] Once they had familiarized themselves with the potential threats and targets, most of the group headed to Royal Square to prep the area for the impending crowd. Monsieur Mort Stark headed to the Danoran Consulate, where Lya Jierre and Geoffrey Massarde had been meeting. He escorted their carriage to the event while the others worked the crowd. Cazara scouted from the rooftops, and managed to spot a trio of suspicious-looking dockers making their way toward the front of the crowd. She signaled to IronPeak, who moved to check out the subjects. Unfortunately, Hugh Pearsall encountered them first while he was trying to use some hypnotic suggestion to calm the more surly-looking members of the crowd. When these three resisted his soothing words, Pearsall decided to summon up the spirit of his grandmother to spook the men, scattering them in three different directions. This attracted the attention of docker organizer Thames Grimsley, who was being shadowed by Malkie. IronPeak literally collared one of the men as he ran past, turning him over to Flint P.D. without even questioning him. Cazara and Pearsall coordinated to track the other two. When the dockers met up again about a hundred feet from Pearsall’s position, the old wizard decided he would terrify the men into submission, summoning up another ghost to deafen and immobilize them. This worked brilliantly, except for the sudden panic that spread through the crowd. Most of the crowd was calmed by the RHC and police while Malkie and Grimsley arrived to interview the two terrified men. Between the two of them, they got the men to identify their leader as a man named Dafton. Malkie and Grimsley tracked him down and got him to leave peacefully, with a little help from the hulking form of IronPeak behind them. Grimsley asked Malkie to bend the ear of Flint Governor Roland Stanfield, asking her to ask him to have the police lessen their pressure on the dockers. She agreed to talk to Stanfield at the VIP gathering later that evening. Many VIPs arrived, the group met Principal Minister Harkover Lee, who invited them to help with security for the Coaltongue’s VIP cruise. He especially pointed out that the King’s sister Ethelyn should be in attendance for the King’s speech. Ethelyn sought out Mort Stark to assist her in finding a room to nap in during the voyage, promising to return in time for her brother’s speech. After the christening, the VIPs and their entourages moved onto the ship. Delft dismissed Pearsall for the day after the disruption he caused with the crowd. Malkie and James took tours of the ship, meeting some of the crew (Security Officer Divianne Atehl, guarding the ship’s magazine, and Fitz Luckshore, the youngest and smallest of the engineering crew). After finding that most of the crew would be topside for the national anthem and speech, the constables agreed that they should specifically keep an eye on the boiler and the magazine as potential targets for terrorist attack.. Mort found the Duchess a lounge to rest in, Malkie talked with the Governor, IronPeak stayed near the King, and Cazara kept an eye on the sky in case of any flying Eladrin terrorist attacks. The party progressed without incident until about 8:45. With only fifteen minutes before the King’s scheduled speech, the Duchess Ethelyn had not returned. Mort went to check on her while James headed down to engineering to keep Fitz company. Cazara kept her eyes on the sky, IronPeak stayed close to the King, and Malkie kept close watch on the serving staff. Mort knocked on the Duchess’s door… [I]…and we called it a night.[/I] [I]5.5 hours of 4[SUP]th[/SUP] Edition D&D and not a single initiative or damage roll. The only attack rolls were two opportunity attacks on two of the Docker troublemakers when they tried to run from Pearsall’s Spirit Companion (which deafens and immobilizes on an oppo with whatever power or feat he has).[/I] [I]The group seemed to enjoy the props and spent most of their time fleshing out their characters and the world. We’ll get into the action next week. At some point, we may even come up with a name for the group/game.[/I] [I]We have two more players working on characters, but I’m focusing on the idea that Zeitgeist can be a drop-in/drop-out kind of game, as different investigators get assigned to different cases. Pearsall’s player had to leave about 2 hours before we were done, so I had Delft dismiss him. If he makes it next week, well, apparently it was all a ruse and he was working undercover as a chef or something.[/I] [I]More next week…[/I] [/QUOTE]
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