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BSI: Bosum Strand Irregulars
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<blockquote data-quote="skotothalamos" data-source="post: 6161724" data-attributes="member: 83398"><p>Some DM notes: (Villainous Convocation spoilers ahead!)</p><p></p><p>I ran Zeitgeist as an online game, which got to the climactic fight at the end of this adventure before petering out. After my live game finished Scales of War and took a 9-month hiatus, I decided to run Zeitgeist for them. Two of my live-game players played in the online Zeitgeist game, and wanted to run the same characters again (Cazara and Malkie). I let them, but on the condition that they would keep spoilers out of the game, allow the others to take the investigative spotlight, and so on. </p><p></p><p>That hasn't worked out great, and I always hate when gaming goes to waste, so I had an idea: what if there was a reason these two were reliving these events? Was it a time-loop? A very vivid dream? I wasn't sure exactly what to do until this week when I re-read the Villainous Convocation thread.</p><p></p><p>See, Malkie died in the first game. Twice. The first time was just some bad luck. The second time was art: stupidity of the highest level. Leone Quital had made a hostage of one of her contacts. Malkie snuck within 25 feet, used Docker's Jank to swap positions with her friend, and then tried to fight her way out. Quital shot her in the face. Twice, I think. And then killed her friend, hid Malkie's body, and made sure the newspapers knew that a known associate of an RHC agent had been murdered in her home and the agent had gone missing.</p><p></p><p>About a week later (in game time) reality stopped. The game fell apart, and nothing else happened in that world.</p><p></p><p>Think about that.</p><p></p><p>The leader of the Watchmakers faction killed one of the PCs. And then the world stopped and rebooted itself to a point several months earlier. I see some meddling in that. I see some design in that. Dare I say, I can almost feel the influence of the watchmaker? (maybe I've been reading too much God Machine Chronicles for World of Darkness, but it all fits so nicely)</p><p></p><p>The Watchmakers say they can't run a full test in a demi-plane. What if they've found a way to run a test in the real world? Apparently part of that test involved Malkie. She seems to be a key component of the watch. So I'm running with it. I figure Malkie's "code" has been modified with a little bit of Deva (or Rakshasa?) to keep her from crashing the system again with another stupid death.</p><p></p><p>I'm interested to see how it plays out. So far, "Porter" has been the only NPC able to see it happening. The players seemed to get a kick out of it. Strangeness always seems to play well with this group.</p><p></p><p>Anyway, to close, here are the stats I cooked up for Quital some time last summer:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>The Deadly Sommelier </strong>Level 15 Elite Artillery</li> <li data-xf-list-type="ul">Medium humanoid, human XP 2400</li> <li data-xf-list-type="ul"><strong>HP </strong>230; <strong>Bloodied </strong>115 <strong>Initiative </strong>+10</li> <li data-xf-list-type="ul"><strong>AC </strong>29, <strong>Fortitude </strong>27, <strong>Reflex </strong>27, <strong>Will </strong>27 <strong>Perception </strong>+12</li> <li data-xf-list-type="ul"><strong>Speed </strong>6; Tremorsense 10</li> <li data-xf-list-type="ul"><strong>Saving Throws </strong>+2; <strong>Action Point </strong>1</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><em>Standard Actions</em></li> <li data-xf-list-type="ul">m <strong>Stop Hitting Yourself</strong> * At-Will, Basic</li> <li data-xf-list-type="ul"><em>Your weapon jumps in your hands, as if controlled by another.</em></li> <li data-xf-list-type="ul"><em>Effect: </em>one adjacent creature holding a metal weapon makes a basic attack against itself.</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">A <strong>Bag of Knives </strong>(weapon) * At-Will</li> <li data-xf-list-type="ul"><em>Flying weapons whirl about, attacking anyone they can reach</em></li> <li data-xf-list-type="ul"><em>Attack: </em>Area Burst 2 within 10; +20 vs. AC</li> <li data-xf-list-type="ul"><em>Hit: </em>2d8+8 damage</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">r <strong>Pistol </strong>(weapon) * At-Will, Basic</li> <li data-xf-list-type="ul"><em>When magnetic tricks won't hack it, good old kinetic energy works wonders.</em></li> <li data-xf-list-type="ul"><em>Attack: </em>Ranged 10/20 (one creature); +20 vs. AC</li> <li data-xf-list-type="ul"><em>Hit: </em>4d6+10 damage</li> <li data-xf-list-type="ul">Special: reload Standard</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><em>Minor Actions</em></li> <li data-xf-list-type="ul">R <strong>Did You Drop Something?</strong> * at-will; 1/round</li> <li data-xf-list-type="ul"><em>Your weapon rips free of your grasp, throwing itself to the ground.</em></li> <li data-xf-list-type="ul"><em>Attack: </em>Ranged 10; +18 vs. Reflex</li> <li data-xf-list-type="ul"><em>Effect: </em>The target drops one item with metal in it. The item drops to the ground in the target's square.</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><em>Triggered Actions</em></li> <li data-xf-list-type="ul">C <strong>Magnetic Counter</strong> Recharge 5+</li> <li data-xf-list-type="ul"><em>Your attack is redirected with a wave of the sommelier's hand.</em></li> <li data-xf-list-type="ul"><em>Trigger: </em>A melee attack with a metal weapon or ranged attack with metal ammunition hits the sommelier.</li> <li data-xf-list-type="ul"><em>Effect: (Immediate Interrupt): </em>The triggering attack misses the sommelier and instead hits one creature of his choice. A melee attack must be redirected to a target with range of the original attack (including the attacker); a ranged attack may be redirected to any target within 5 squares of the sommelier.</li> </ul></blockquote><p></p>
[QUOTE="skotothalamos, post: 6161724, member: 83398"] Some DM notes: (Villainous Convocation spoilers ahead!) I ran Zeitgeist as an online game, which got to the climactic fight at the end of this adventure before petering out. After my live game finished Scales of War and took a 9-month hiatus, I decided to run Zeitgeist for them. Two of my live-game players played in the online Zeitgeist game, and wanted to run the same characters again (Cazara and Malkie). I let them, but on the condition that they would keep spoilers out of the game, allow the others to take the investigative spotlight, and so on. That hasn't worked out great, and I always hate when gaming goes to waste, so I had an idea: what if there was a reason these two were reliving these events? Was it a time-loop? A very vivid dream? I wasn't sure exactly what to do until this week when I re-read the Villainous Convocation thread. See, Malkie died in the first game. Twice. The first time was just some bad luck. The second time was art: stupidity of the highest level. Leone Quital had made a hostage of one of her contacts. Malkie snuck within 25 feet, used Docker's Jank to swap positions with her friend, and then tried to fight her way out. Quital shot her in the face. Twice, I think. And then killed her friend, hid Malkie's body, and made sure the newspapers knew that a known associate of an RHC agent had been murdered in her home and the agent had gone missing. About a week later (in game time) reality stopped. The game fell apart, and nothing else happened in that world. Think about that. The leader of the Watchmakers faction killed one of the PCs. And then the world stopped and rebooted itself to a point several months earlier. I see some meddling in that. I see some design in that. Dare I say, I can almost feel the influence of the watchmaker? (maybe I've been reading too much God Machine Chronicles for World of Darkness, but it all fits so nicely) The Watchmakers say they can't run a full test in a demi-plane. What if they've found a way to run a test in the real world? Apparently part of that test involved Malkie. She seems to be a key component of the watch. So I'm running with it. I figure Malkie's "code" has been modified with a little bit of Deva (or Rakshasa?) to keep her from crashing the system again with another stupid death. I'm interested to see how it plays out. So far, "Porter" has been the only NPC able to see it happening. The players seemed to get a kick out of it. Strangeness always seems to play well with this group. Anyway, to close, here are the stats I cooked up for Quital some time last summer: [LIST] [*][B]The Deadly Sommelier [/B]Level 15 Elite Artillery [*]Medium humanoid, human XP 2400 [*][B]HP [/B]230; [B]Bloodied [/B]115 [B]Initiative [/B]+10 [*][B]AC [/B]29, [B]Fortitude [/B]27, [B]Reflex [/B]27, [B]Will [/B]27 [B]Perception [/B]+12 [*][B]Speed [/B]6; Tremorsense 10 [*][B]Saving Throws [/B]+2; [B]Action Point [/B]1 [/LIST] [LIST] [*][I]Standard Actions[/I] [*]m [B]Stop Hitting Yourself[/B] * At-Will, Basic [*][I]Your weapon jumps in your hands, as if controlled by another.[/I] [*][I]Effect: [/I]one adjacent creature holding a metal weapon makes a basic attack against itself. [/LIST] [LIST] [*]A [B]Bag of Knives [/B](weapon) * At-Will [*][I]Flying weapons whirl about, attacking anyone they can reach[/I] [*][I]Attack: [/I]Area Burst 2 within 10; +20 vs. AC [*][I]Hit: [/I]2d8+8 damage [/LIST] [LIST] [*]r [B]Pistol [/B](weapon) * At-Will, Basic [*][I]When magnetic tricks won't hack it, good old kinetic energy works wonders.[/I] [*][I]Attack: [/I]Ranged 10/20 (one creature); +20 vs. AC [*][I]Hit: [/I]4d6+10 damage [*]Special: reload Standard [/LIST] [LIST] [*][I]Minor Actions[/I] [*]R [B]Did You Drop Something?[/B] * at-will; 1/round [*][I]Your weapon rips free of your grasp, throwing itself to the ground.[/I] [*][I]Attack: [/I]Ranged 10; +18 vs. Reflex [*][I]Effect: [/I]The target drops one item with metal in it. The item drops to the ground in the target's square. [/LIST] [LIST] [*][I]Triggered Actions[/I] [*]C [B]Magnetic Counter[/B] Recharge 5+ [*][I]Your attack is redirected with a wave of the sommelier's hand.[/I] [*][I]Trigger: [/I]A melee attack with a metal weapon or ranged attack with metal ammunition hits the sommelier. [*][I]Effect: (Immediate Interrupt): [/I]The triggering attack misses the sommelier and instead hits one creature of his choice. A melee attack must be redirected to a target with range of the original attack (including the attacker); a ranged attack may be redirected to any target within 5 squares of the sommelier. [/LIST] [/QUOTE]
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