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BSI: Bosum Strand Irregulars
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<blockquote data-quote="skotothalamos" data-source="post: 6168371" data-attributes="member: 83398"><p>some notes:</p><p></p><p>I altered the Bond of Forced Faith ritual to give Nevard the physical stats of the party, and to give the party the mental stats of Nevard. So he was 18-18-18 Str-Con-Dex, and they get 22 Wis, 16 Int and 16 Cha out of him. It still does the damage-sharing when Nevard takes damage.</p><p></p><p>Then they decided to use their increased mental stats to dig through the paperwork. I set up a quick skill challenge based on simply Int and Wis checks to sort out the material. I definitely wanted them to succeed at finding out that Macbannin was dirty before they ascended Cauldron Hill, since two of the players already knew from the last play-through. This, of course, led to them just bypassing Macbannin altogether. We'll see if the veterans remember about the blood or not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for James, at first I wanted him to be Creed, sent to spy on the party. As soon as they opened the Jamesbox, though, Ironpeak said, "Oh, I know this. Grab some holy water." I'm toying around with the idea that instead Nicodemus is taking a ride in James's brain to spy on the constables and see how much they know. It'll be a little hand-wavey, since I've not told James's player about this (just that he has some convenient amnesia about all the things he kept secret during Ob questioning), so he will be using all of his normal powers during combat.</p><p></p><p>As for the letter to Malkie, it comes from Lorcan Kell, and says simply, "Keep up the good work." We are using the obligation mechanic from Edge of the Empire, and Malkie is getting in deeper and deeper debt to Kell. She barely participated in the Cloudwood Brigands fight, mostly just hiding in a cloud, because she did not want one of the Kell guys to survive and have word get back to Kell that she was killing his guys. Malkie's completely convinced that she now owes more and more favors to Kell, which will be fun to play with in the future.</p><p></p><p>Lastly, I'm pretty sure the Ragman is never addressed again in future adventures, so I'm thinking of having him actually be the spirit that possesses victims of the Curse of Cauldron Hill, going out and committing identical murders. There should be a sudden uptick in Ragman murders a few nights after the constables return from Cauldron Hill. And the best part is, if they're all afflicted, they won't even notice that Stage 1 is happening.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6168371, member: 83398"] some notes: I altered the Bond of Forced Faith ritual to give Nevard the physical stats of the party, and to give the party the mental stats of Nevard. So he was 18-18-18 Str-Con-Dex, and they get 22 Wis, 16 Int and 16 Cha out of him. It still does the damage-sharing when Nevard takes damage. Then they decided to use their increased mental stats to dig through the paperwork. I set up a quick skill challenge based on simply Int and Wis checks to sort out the material. I definitely wanted them to succeed at finding out that Macbannin was dirty before they ascended Cauldron Hill, since two of the players already knew from the last play-through. This, of course, led to them just bypassing Macbannin altogether. We'll see if the veterans remember about the blood or not. :) As for James, at first I wanted him to be Creed, sent to spy on the party. As soon as they opened the Jamesbox, though, Ironpeak said, "Oh, I know this. Grab some holy water." I'm toying around with the idea that instead Nicodemus is taking a ride in James's brain to spy on the constables and see how much they know. It'll be a little hand-wavey, since I've not told James's player about this (just that he has some convenient amnesia about all the things he kept secret during Ob questioning), so he will be using all of his normal powers during combat. As for the letter to Malkie, it comes from Lorcan Kell, and says simply, "Keep up the good work." We are using the obligation mechanic from Edge of the Empire, and Malkie is getting in deeper and deeper debt to Kell. She barely participated in the Cloudwood Brigands fight, mostly just hiding in a cloud, because she did not want one of the Kell guys to survive and have word get back to Kell that she was killing his guys. Malkie's completely convinced that she now owes more and more favors to Kell, which will be fun to play with in the future. Lastly, I'm pretty sure the Ragman is never addressed again in future adventures, so I'm thinking of having him actually be the spirit that possesses victims of the Curse of Cauldron Hill, going out and committing identical murders. There should be a sudden uptick in Ragman murders a few nights after the constables return from Cauldron Hill. And the best part is, if they're all afflicted, they won't even notice that Stage 1 is happening. [/QUOTE]
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