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BSI: Bosum Strand Irregulars
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<blockquote data-quote="skotothalamos" data-source="post: 6271936" data-attributes="member: 83398"><p>They took it well. I warned them on Facebook the week before the first session of this two-parter that their characters were about to go into a deadly situation, and (being Zeitgeist rather than regular 4e), they might find themselves in unwinnable positions if they weren't careful. I told them that this encounter was not balanced for them, and there would be plenty of chances for small victories and even chances for heroics, but there would be just as many chances to die. Since we've had three "oh never mind" deaths so far, I also warned them that they might run into a situation where Raise Dead was not an option (I decided ahead of time that the Nem energy would just suck the person's soul straight to Nem if they died from it or were dead already when it hit them).</p><p></p><p>With all that info, most of them were careful. Malkie's player seemed like she wanted to die. First, when reality went transparent, she reminded me that Malkie would take sunlight damage. Malkie scrambled to put on her big black cloak, but then (when reality was transparent again) Malkie went unconscious and the player says, "welp, I'm dead. She can't hold her cloak over herself and gets destroyed by sunlight." I offered Malkie a save to see if she fell under the cloak. She did. When the Worm maw critted on its Devour attack (for 48 damage vs an already-unconscious 49-hit point character), we both knew it was meant to be. I gave her the consolation prize of auto-succeeding on Rally the RHC, and then she took over one of the B-Team constables (her second character from our previous, aborted Zeitgeist game, which she started after Malkie was killed by Leone Quital at the buried church). It seemed like she had kind of tired of Malkie's schtick anyway, and is suddenly reinvigorated with ideas for her new character.</p><p></p><p>Mort's player was at first pretty down. He was due for a comeuppance after killing Kaja Stewart and various other encroachments of party trust. I'm the sort of DM who likes to make serious consequences for people behaving like, well, like your typical D&D party. I definitely wanted to drive home the "you brought this on yourself" point by having the Thing teleport him into trouble. If Mort hadn't shot, both he and Sijhen could have just walked away. instead, they're both dead now. After thinking about it for a good 20 minutes (while we dealt with the aftermath logistics and he flipped through the PHBs and Zeitgeist Player's Guide), he said "I know who my next character is" and took narrative control (which he's never done before), talking about the black ship that sailed into Flint Bay on the day of Mort's funeral. It was pretty cool (and conveniently gives the party the ship they need just in time for Always on Time. I was so excited when he said that). He went through a full campaign of Scales of War with the same character from level 1 to level 30, only dying once (temporarily, resolved by a side quest). At the end of the night, he said, "Wow. I've never had one of my characters die -- really die -- before. This is so intense. That's awesome."</p><p></p><p>so, all in all, I think it went over pretty well for a 33%PK <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6271936, member: 83398"] They took it well. I warned them on Facebook the week before the first session of this two-parter that their characters were about to go into a deadly situation, and (being Zeitgeist rather than regular 4e), they might find themselves in unwinnable positions if they weren't careful. I told them that this encounter was not balanced for them, and there would be plenty of chances for small victories and even chances for heroics, but there would be just as many chances to die. Since we've had three "oh never mind" deaths so far, I also warned them that they might run into a situation where Raise Dead was not an option (I decided ahead of time that the Nem energy would just suck the person's soul straight to Nem if they died from it or were dead already when it hit them). With all that info, most of them were careful. Malkie's player seemed like she wanted to die. First, when reality went transparent, she reminded me that Malkie would take sunlight damage. Malkie scrambled to put on her big black cloak, but then (when reality was transparent again) Malkie went unconscious and the player says, "welp, I'm dead. She can't hold her cloak over herself and gets destroyed by sunlight." I offered Malkie a save to see if she fell under the cloak. She did. When the Worm maw critted on its Devour attack (for 48 damage vs an already-unconscious 49-hit point character), we both knew it was meant to be. I gave her the consolation prize of auto-succeeding on Rally the RHC, and then she took over one of the B-Team constables (her second character from our previous, aborted Zeitgeist game, which she started after Malkie was killed by Leone Quital at the buried church). It seemed like she had kind of tired of Malkie's schtick anyway, and is suddenly reinvigorated with ideas for her new character. Mort's player was at first pretty down. He was due for a comeuppance after killing Kaja Stewart and various other encroachments of party trust. I'm the sort of DM who likes to make serious consequences for people behaving like, well, like your typical D&D party. I definitely wanted to drive home the "you brought this on yourself" point by having the Thing teleport him into trouble. If Mort hadn't shot, both he and Sijhen could have just walked away. instead, they're both dead now. After thinking about it for a good 20 minutes (while we dealt with the aftermath logistics and he flipped through the PHBs and Zeitgeist Player's Guide), he said "I know who my next character is" and took narrative control (which he's never done before), talking about the black ship that sailed into Flint Bay on the day of Mort's funeral. It was pretty cool (and conveniently gives the party the ship they need just in time for Always on Time. I was so excited when he said that). He went through a full campaign of Scales of War with the same character from level 1 to level 30, only dying once (temporarily, resolved by a side quest). At the end of the night, he said, "Wow. I've never had one of my characters die -- really die -- before. This is so intense. That's awesome." so, all in all, I think it went over pretty well for a 33%PK :D [/QUOTE]
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