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<blockquote data-quote="skotothalamos" data-source="post: 6509297" data-attributes="member: 83398"><p><strong>Sharp Hat</strong></p><p></p><p>After their success in Ingatan’s Refuge, the constables stayed the night again with the Children of Hewanharimau, enjoying another feast of delicious but unfamiliar meats. In the morning, they were trying to decide on their next business. Summer said the Arc of Reida was pulling her southward, and when she had asked the stars, they told her to go to Rumah Terakir, the “Last Home.” As the group discussed this, IronPeak got a Sending from Delft.</p><p></p><p>“They’ve spotted Tinker Oddcog in Ber. Get to Seobriga ASAP!” He somehow managed to teleport a newspaper clipping to her which said that Tinker had been seen in the company of Cazara’s old boss at the Executores, Glaucia Evora. The article implied that the gnome was going to be put in charge of military projects for Ber. No on thought this was a good thing, and the group told Summer her memories would have to wait.</p><p></p><p>Cazara said that she had some unfinished business in Elfaivar, in a place called Sentosa (which was annoyingly not on the map). She suggested that the group cut across Elfaivar to Rumah Terakir, and then catch up with the RNS Impossible on the south coast, whereupon they could sail to Seobriga. They made the appropriate arrangements and set off for Rumah Terakir.</p><p></p><p>Along the way, the made a stop at a Bloody Stump Trading post, picking up a few bullets and healing potions. The troll hand nailed to a tree was a strange landmark, but the small camp of Beran traders and the opportunity to sleep in something resembling a bed were too good to pass up.</p><p></p><p>After about six days of travel, the team arrived at a massive ruined city, seemingly about the size of Flint. The jungle had not invaded the borders of the city, however, and James said he thought he could see the auras of magical milestones protecting the perimeter of the city. The group warily entered, looking about for a secret entrance. Summer and Cazara inferred that the city they were looking for has shifted into the Dreaming and that there must be a portal somewhere.</p><p></p><p>A brief exploration of the city turned up three temples that were still more or less intact. A large Pyramid to Srasama was mostly intact, except for the destroyed statue of Srasama at its top. An amphitheater-like stepped depression into the ground seemed to be devoted to Ingatan, and a domed structure covered in animal carvings and whose only entrance was sealed by a massive stone looked like a temple for Hewanharimau. The group investigated Ingatan’s temple first.</p><p></p><p>The vertical surfaces of the ten-foot-high steps were covered in Eladrin writing. The writing obscured a second layer of writing magically hidden behind the first. Xambria excitedly started making notes and James put on his reading glasses to translate the text. It turned out that the writings were the enchanted transcriptions of people’s memories. The arcanists discovered that the writings could be activated through meditation and study, allowing a person to learn the skills of whomever had recorded their memories here. Most f the group decided it was worth a day’s delay to tap into that power. Alienor sort of harrumphed and spent her time smoking and exploring the ruins of the city.</p><p></p><p>After a day’s study with Ingatan, the group moved on to Hewanharimau. Cazara asked th building what was inside, and the building showed her images of a bronze urn filled with a bubbling red liquid, and also a brightly-glowing blue stone. James and Colleen worked out the engineering to remove the stone blocking the entrance, which mostly meant coming up with a rope that would be strong enough to allow Colleen to just pull the stone out of the way like a giant mechanical pack mule. Inside, the low, domed structure featured many carvings of animals, with a repeated theme of a tiger walking like a man. In the center of the temple, they found the urn full of blood on a stone plinth. Cazara, Summer, and IronPeak all had a drink. Colleen splashed the blood on her face, while James abstained entirely. Alienor waited outside, as she had done at the last temple.</p><p></p><p>Summer suffered no ill effects from the foul tiger’s blood. Ironpeak’s hands became furry and clawed, making it difficult for her to manipulate objects. Cazara was affected even moreso, as her opposable thumbs receded back up her forearms and her hands stretched into tiger-like paws. Realizing that there was more to becoming a Child of Hewanharimau than just drinking the blood of Hewanharimau, Cazara and IronPeak asked James to prepare a couple of Remove Affliction rituals. Deciding it would be rude to remove the “blessing” Hewanharimau in his temple, James headed outside, but his way was blocked.</p><p></p><p>A ghostly woman appeared, holding a brightly-glowing blue stone. “Will you stand against evil in all its forms?” asked the woman, in Elvish. James had no idea what she said, but Summer did. She held the First Blade of Srasama high and told the ghost that she came in the name of Srasama. The ghostly woman keyed more on Summer’s raised sword than her words and simply said, “Challenge accepted.”</p><p></p><p>The stone turned to a sword and the two began to duel. Summer cast spell after spell at the ghost, and the ghost kept changing her weapon from one form to another. First it was a bastard sword, then a longbow, then a great axe. At one point it was a whip, used to tie up Summer’s feat. Summer responded by channeling the energy of the triple goddess Srasama and teleporting to three places at once. Colleen tried to heal Summer at one point, but her exhortations had no effect; some abjuration was preventing any of Summer’s colleagues from interfering in the duel. The two circled the temple for several minutes, and Summer looked like she would lose, but she kept chugging healing potions and mocking the skill of the temple’s guardian. Finally, the guardian relented.</p><p></p><p>“You are a worthy champion,” she said, “to carry the Arsenal of Dhebisu.” She told Summer the story of how Hewanharimau had betrayed the other Eladrin gods in ancient times, and had been cursed to become a rakshasa, a demon in the form of a tiger that walked like a man. She told her that none could defeat Hewanharimau, and his great claws wiped entire villages from the map, until the hero Dhebisu hunted him down. She learned of his weakness from the great cats of the jungle, and when a meteor fell, she created her arsenal from it metal. Dhebisu mocked Hewanharimau relentlessly, much as Summer had just done with the temple guardian, and she was able to anger the rakshasa, forcing him to make tactical mistakes. Hewanharimau shot a poisoned arrow at Dhebisu, but she caught it and plunged it into his loins, killing him and insuring that he would never reincarnate. When Dhebisu passed from the world, this guardian brought her arsenal to the temple, hoping to find another champion who would stand against evil as Dhebisu once had. Now her duty was done, and she passed the stone to Summer.</p><p></p><p>Summer found that she could make the arsenal into any weapon she wanted. As a spellcaster (who just happened to cast spells using a sword), she did not have much actual use for the Arsenal. She gifted it to IronPeak after they were safely away from the temple. James did his rituals and Summer meditated before the group decided to tackle the temple of Srasama.</p><p></p><p>Inside, they found a archway flanked by two lion statues. They could feel the extraplanar energy radiating from the gateway. Summer yelled to Alienor that she had better come along, because everyone was going to the real city. Alienor followed, but only on the promise that it would be less boring than Rumah Terakir.</p><p></p><p>As they tried to go through the portal, one of the lions came to life. The lion had ten heads, only one of which was attached to its body. The others floated around it, all looking at the constables. In unison, the ten heads asked, “Do you have the key?” No one knew what it was talking about. Various items were produced, including the Arsenal and a plain skeleton key, but the lion would have none of it. After an extended impasse, the lion looked at Summer and said (with ten voices), “I am receiving new instructions. Kasvarina Varal and her companions may enter the city of Sentosa.”</p><p></p><p>The group passed through the portal and were transported to a place that seemed to be the same city, but in its heyday. Hundreds of eladrin and few milled about. An invisible man in a fancy suit tipped his hat to the party, and a squad of Eladrin guards got their attention. “Athrylla is waiting for you,” the lead guard said. “Please come along.”</p><p></p><p>The guards escorted the group to the same Srasama temple they had just left, but this one was undamaged and seemed to have been set up as a seat of government. On the top floor of the pyramid, they met with the Matriarch of Sentosa, Athrylla Valanar.</p><p></p><p>“What brings you here, Kasvarina,” she asked, seeming unpleased with the name. “Are you still calling yourself Kasvarina Varal, ‘Scourge of the Revolution?’ What business do you and your band of demons and technological monstrosities have with us? Give me one good reason I shouldn’t throw the lot of you in my dungeon.”</p><p></p><p>Summer explained that she had no memories of who Kasvarina was and that she was using the name Summer now. She told Athrylla that Grappa had wiped her memories and regresses her to adolescence in the hopes that she could be reborn as a new person, but now Summer found she needed information on who she had been so she could atone for her sins and right the wrongs that she had once done, so she was using the Arc of Reida to regain her memories, and the Arc seemed to be pulling her here. She showed Athrylla the First Blade of Srasama and told her that the sword had chosen her and shouldn’t that be worth something? Cazara vouched for Summer, saying she has been inducted into the Vekeshi Mystics and was now on the right path.</p><p></p><p>Athrylla locked eyes with Summer. “I hope what you say is true. I can think of no better punishment for you than to have to relive the awful consequences of the horrible things you’ve done in your life. I could not devise a more perfect curse for you, ‘Kasvarina,’ and I hope you get what you deserve. That your own terrorist organization accepted you is typical. It’s disgusting that you named them for Vekesh, when you perverted his vision of patience into one of assassination. What’s the point in assassinating humans? They breed like rabbits and die in 80 years anyway. Go to Aozagi and remember Vekesh the way he was, not the way his message has been twisted. Go to Navras and remember Vekesh as he was. See if that helps you to see what you have done. Those ‘Mystics’ of yours brought nothing but hatred and more war to our people, and you should be ashamed of what they do! I know why that sword chose you, and I could tell you, but it will be far more satisfying to know that you’ll have to relive it and deal with the repercussions of your life. Go, find your memories, and then leave my enclave as fast as you can, before I change my mind and throw you in the dungeon anyway.”</p><p></p><p>Summer thanked her and made her way out as quickly as possible, not noticing in her haste that Zara stayed behind and had a private conversation with Athrylla about Vekesh.</p><p></p><p>Summer was being drawn to a house in the city. Cazara caught up on the way and no one even missed her. At the house, Summer explained to the owner that the Arc of Reida was pulling her here to relive her old memories, and if he didn’t want to get drawn into the mess, he might want to leave. The eladrin man decided it would be a good time to take his dog for a walk, and left the constables with free run of his house.</p><p></p><p>When Summmer crossed the threshold, she was no longer in the year 501. She could feel that it was instead 279 and she was Kasvarina and she and her husband Asrabey had just come back from a conference with Athrylla. Some of the others were drawn into the memory as well. James found himself acting out the part of Asrabey, expressing dislike for Athrylla and a desire to be home in Ushanti. Colleen and IronPeak found themselves in the roles of house servants, quietly eavesdropping on Kasvarina and Asrabey’s conversation. Alienor and Cazara found themselves strangely detached form the whole event, as invisible observers of the past. Kasvarina told Asrabey that he must go on a mission to the Unseen Court in Risur, and she may never see him again. Asrabey asked to sleep with her if this might be their last night together, but she rebuffed him, saying she was too focused on her journey to Aozagi in the morning, to visit the graves of her two daughters.</p><p>After that, the memory faded, and James felt most awkward.</p><p></p><p>Before they had much time to process the memory, Summer felt the Arc pulling her back toward the temple of Srasama. When they arrived, the place was empty save for two guard watching Athrylla’s throne room. The group was drawn even further back, to the year 111. Again Alienor found herself a detached observer, but the rest were drawn into their parts. Summer once again became Kasvarina. Cazara found herself playing the part of Athrylla. Colleen had become a third Eladrin Matriach named Latika. By inhabiting the three Matriarchs, the three of them inherently knew that they were the famous Triad of Endurance, who had led the Eladrin people out of the disaster of the Great Malice, and guided them for a century. Also present were IronPeak as general Sor Daeron, whose right arm was entirely made of salt, after being hit by a Clergy spell during the war. James was Daeron’s attache, and the two guards were other military leaders.</p><p></p><p>Kasvarina pleaded before the other two Matriarchs and the General for help. The Dragon Tyrant Rillego had kidnapped her daughter Masako and she needed help to rescue her. The other Matriarchs were not interested. They accused Kasvarina of being a bad mother who failed to protect her daughter. Athrylla argued that it may be a trap meant to ensnare more than one Matriarch at once, and was not worth the risk. Eventually, Kasvarina was able to secure the promise of a few soldiers, including Latika’s personal house guard. She left the room, telling the others she would teleport to Seobriga within the hour. After she left, before the memory completely faded, Athrylla, Latika, and Sor all had a self-satisfied feeling: Kasvarina had taken the bait.</p><p></p><p>The memory faded, and the others told Summer what they had learned, that she had been sold out by her fellow Matriarchs, and they had set the whole thing up to get rid of her, or punish her, or some other motive they were unsure of. Alienor said she had felt like intervening for a moment, but she knew it was pointless, since from the previous memory they all knew that Kasvarina had to fail, as both of her daughters were dead 168 years later. After some discussion, the group realized that it was possible that Masako survived this series of events, but died later. Summer was most struck by one fact: she was alive and her daughter was not. How could that have happened? She had to know. She had to get to Seobriga (and Aozagi, and Ushanti, maybe, but those could wait). Delft wanted them in Seobriga, Summer wanted to be in Seobriga, and Athrylla wanted Summer gone, one way or another. It was definitely time to leave Sentosa.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6509297, member: 83398"] [b]Sharp Hat[/b] After their success in Ingatan’s Refuge, the constables stayed the night again with the Children of Hewanharimau, enjoying another feast of delicious but unfamiliar meats. In the morning, they were trying to decide on their next business. Summer said the Arc of Reida was pulling her southward, and when she had asked the stars, they told her to go to Rumah Terakir, the “Last Home.” As the group discussed this, IronPeak got a Sending from Delft. “They’ve spotted Tinker Oddcog in Ber. Get to Seobriga ASAP!” He somehow managed to teleport a newspaper clipping to her which said that Tinker had been seen in the company of Cazara’s old boss at the Executores, Glaucia Evora. The article implied that the gnome was going to be put in charge of military projects for Ber. No on thought this was a good thing, and the group told Summer her memories would have to wait. Cazara said that she had some unfinished business in Elfaivar, in a place called Sentosa (which was annoyingly not on the map). She suggested that the group cut across Elfaivar to Rumah Terakir, and then catch up with the RNS Impossible on the south coast, whereupon they could sail to Seobriga. They made the appropriate arrangements and set off for Rumah Terakir. Along the way, the made a stop at a Bloody Stump Trading post, picking up a few bullets and healing potions. The troll hand nailed to a tree was a strange landmark, but the small camp of Beran traders and the opportunity to sleep in something resembling a bed were too good to pass up. After about six days of travel, the team arrived at a massive ruined city, seemingly about the size of Flint. The jungle had not invaded the borders of the city, however, and James said he thought he could see the auras of magical milestones protecting the perimeter of the city. The group warily entered, looking about for a secret entrance. Summer and Cazara inferred that the city they were looking for has shifted into the Dreaming and that there must be a portal somewhere. A brief exploration of the city turned up three temples that were still more or less intact. A large Pyramid to Srasama was mostly intact, except for the destroyed statue of Srasama at its top. An amphitheater-like stepped depression into the ground seemed to be devoted to Ingatan, and a domed structure covered in animal carvings and whose only entrance was sealed by a massive stone looked like a temple for Hewanharimau. The group investigated Ingatan’s temple first. The vertical surfaces of the ten-foot-high steps were covered in Eladrin writing. The writing obscured a second layer of writing magically hidden behind the first. Xambria excitedly started making notes and James put on his reading glasses to translate the text. It turned out that the writings were the enchanted transcriptions of people’s memories. The arcanists discovered that the writings could be activated through meditation and study, allowing a person to learn the skills of whomever had recorded their memories here. Most f the group decided it was worth a day’s delay to tap into that power. Alienor sort of harrumphed and spent her time smoking and exploring the ruins of the city. After a day’s study with Ingatan, the group moved on to Hewanharimau. Cazara asked th building what was inside, and the building showed her images of a bronze urn filled with a bubbling red liquid, and also a brightly-glowing blue stone. James and Colleen worked out the engineering to remove the stone blocking the entrance, which mostly meant coming up with a rope that would be strong enough to allow Colleen to just pull the stone out of the way like a giant mechanical pack mule. Inside, the low, domed structure featured many carvings of animals, with a repeated theme of a tiger walking like a man. In the center of the temple, they found the urn full of blood on a stone plinth. Cazara, Summer, and IronPeak all had a drink. Colleen splashed the blood on her face, while James abstained entirely. Alienor waited outside, as she had done at the last temple. Summer suffered no ill effects from the foul tiger’s blood. Ironpeak’s hands became furry and clawed, making it difficult for her to manipulate objects. Cazara was affected even moreso, as her opposable thumbs receded back up her forearms and her hands stretched into tiger-like paws. Realizing that there was more to becoming a Child of Hewanharimau than just drinking the blood of Hewanharimau, Cazara and IronPeak asked James to prepare a couple of Remove Affliction rituals. Deciding it would be rude to remove the “blessing” Hewanharimau in his temple, James headed outside, but his way was blocked. A ghostly woman appeared, holding a brightly-glowing blue stone. “Will you stand against evil in all its forms?” asked the woman, in Elvish. James had no idea what she said, but Summer did. She held the First Blade of Srasama high and told the ghost that she came in the name of Srasama. The ghostly woman keyed more on Summer’s raised sword than her words and simply said, “Challenge accepted.” The stone turned to a sword and the two began to duel. Summer cast spell after spell at the ghost, and the ghost kept changing her weapon from one form to another. First it was a bastard sword, then a longbow, then a great axe. At one point it was a whip, used to tie up Summer’s feat. Summer responded by channeling the energy of the triple goddess Srasama and teleporting to three places at once. Colleen tried to heal Summer at one point, but her exhortations had no effect; some abjuration was preventing any of Summer’s colleagues from interfering in the duel. The two circled the temple for several minutes, and Summer looked like she would lose, but she kept chugging healing potions and mocking the skill of the temple’s guardian. Finally, the guardian relented. “You are a worthy champion,” she said, “to carry the Arsenal of Dhebisu.” She told Summer the story of how Hewanharimau had betrayed the other Eladrin gods in ancient times, and had been cursed to become a rakshasa, a demon in the form of a tiger that walked like a man. She told her that none could defeat Hewanharimau, and his great claws wiped entire villages from the map, until the hero Dhebisu hunted him down. She learned of his weakness from the great cats of the jungle, and when a meteor fell, she created her arsenal from it metal. Dhebisu mocked Hewanharimau relentlessly, much as Summer had just done with the temple guardian, and she was able to anger the rakshasa, forcing him to make tactical mistakes. Hewanharimau shot a poisoned arrow at Dhebisu, but she caught it and plunged it into his loins, killing him and insuring that he would never reincarnate. When Dhebisu passed from the world, this guardian brought her arsenal to the temple, hoping to find another champion who would stand against evil as Dhebisu once had. Now her duty was done, and she passed the stone to Summer. Summer found that she could make the arsenal into any weapon she wanted. As a spellcaster (who just happened to cast spells using a sword), she did not have much actual use for the Arsenal. She gifted it to IronPeak after they were safely away from the temple. James did his rituals and Summer meditated before the group decided to tackle the temple of Srasama. Inside, they found a archway flanked by two lion statues. They could feel the extraplanar energy radiating from the gateway. Summer yelled to Alienor that she had better come along, because everyone was going to the real city. Alienor followed, but only on the promise that it would be less boring than Rumah Terakir. As they tried to go through the portal, one of the lions came to life. The lion had ten heads, only one of which was attached to its body. The others floated around it, all looking at the constables. In unison, the ten heads asked, “Do you have the key?” No one knew what it was talking about. Various items were produced, including the Arsenal and a plain skeleton key, but the lion would have none of it. After an extended impasse, the lion looked at Summer and said (with ten voices), “I am receiving new instructions. Kasvarina Varal and her companions may enter the city of Sentosa.” The group passed through the portal and were transported to a place that seemed to be the same city, but in its heyday. Hundreds of eladrin and few milled about. An invisible man in a fancy suit tipped his hat to the party, and a squad of Eladrin guards got their attention. “Athrylla is waiting for you,” the lead guard said. “Please come along.” The guards escorted the group to the same Srasama temple they had just left, but this one was undamaged and seemed to have been set up as a seat of government. On the top floor of the pyramid, they met with the Matriarch of Sentosa, Athrylla Valanar. “What brings you here, Kasvarina,” she asked, seeming unpleased with the name. “Are you still calling yourself Kasvarina Varal, ‘Scourge of the Revolution?’ What business do you and your band of demons and technological monstrosities have with us? Give me one good reason I shouldn’t throw the lot of you in my dungeon.” Summer explained that she had no memories of who Kasvarina was and that she was using the name Summer now. She told Athrylla that Grappa had wiped her memories and regresses her to adolescence in the hopes that she could be reborn as a new person, but now Summer found she needed information on who she had been so she could atone for her sins and right the wrongs that she had once done, so she was using the Arc of Reida to regain her memories, and the Arc seemed to be pulling her here. She showed Athrylla the First Blade of Srasama and told her that the sword had chosen her and shouldn’t that be worth something? Cazara vouched for Summer, saying she has been inducted into the Vekeshi Mystics and was now on the right path. Athrylla locked eyes with Summer. “I hope what you say is true. I can think of no better punishment for you than to have to relive the awful consequences of the horrible things you’ve done in your life. I could not devise a more perfect curse for you, ‘Kasvarina,’ and I hope you get what you deserve. That your own terrorist organization accepted you is typical. It’s disgusting that you named them for Vekesh, when you perverted his vision of patience into one of assassination. What’s the point in assassinating humans? They breed like rabbits and die in 80 years anyway. Go to Aozagi and remember Vekesh the way he was, not the way his message has been twisted. Go to Navras and remember Vekesh as he was. See if that helps you to see what you have done. Those ‘Mystics’ of yours brought nothing but hatred and more war to our people, and you should be ashamed of what they do! I know why that sword chose you, and I could tell you, but it will be far more satisfying to know that you’ll have to relive it and deal with the repercussions of your life. Go, find your memories, and then leave my enclave as fast as you can, before I change my mind and throw you in the dungeon anyway.” Summer thanked her and made her way out as quickly as possible, not noticing in her haste that Zara stayed behind and had a private conversation with Athrylla about Vekesh. Summer was being drawn to a house in the city. Cazara caught up on the way and no one even missed her. At the house, Summer explained to the owner that the Arc of Reida was pulling her here to relive her old memories, and if he didn’t want to get drawn into the mess, he might want to leave. The eladrin man decided it would be a good time to take his dog for a walk, and left the constables with free run of his house. When Summmer crossed the threshold, she was no longer in the year 501. She could feel that it was instead 279 and she was Kasvarina and she and her husband Asrabey had just come back from a conference with Athrylla. Some of the others were drawn into the memory as well. James found himself acting out the part of Asrabey, expressing dislike for Athrylla and a desire to be home in Ushanti. Colleen and IronPeak found themselves in the roles of house servants, quietly eavesdropping on Kasvarina and Asrabey’s conversation. Alienor and Cazara found themselves strangely detached form the whole event, as invisible observers of the past. Kasvarina told Asrabey that he must go on a mission to the Unseen Court in Risur, and she may never see him again. Asrabey asked to sleep with her if this might be their last night together, but she rebuffed him, saying she was too focused on her journey to Aozagi in the morning, to visit the graves of her two daughters. After that, the memory faded, and James felt most awkward. Before they had much time to process the memory, Summer felt the Arc pulling her back toward the temple of Srasama. When they arrived, the place was empty save for two guard watching Athrylla’s throne room. The group was drawn even further back, to the year 111. Again Alienor found herself a detached observer, but the rest were drawn into their parts. Summer once again became Kasvarina. Cazara found herself playing the part of Athrylla. Colleen had become a third Eladrin Matriach named Latika. By inhabiting the three Matriarchs, the three of them inherently knew that they were the famous Triad of Endurance, who had led the Eladrin people out of the disaster of the Great Malice, and guided them for a century. Also present were IronPeak as general Sor Daeron, whose right arm was entirely made of salt, after being hit by a Clergy spell during the war. James was Daeron’s attache, and the two guards were other military leaders. Kasvarina pleaded before the other two Matriarchs and the General for help. The Dragon Tyrant Rillego had kidnapped her daughter Masako and she needed help to rescue her. The other Matriarchs were not interested. They accused Kasvarina of being a bad mother who failed to protect her daughter. Athrylla argued that it may be a trap meant to ensnare more than one Matriarch at once, and was not worth the risk. Eventually, Kasvarina was able to secure the promise of a few soldiers, including Latika’s personal house guard. She left the room, telling the others she would teleport to Seobriga within the hour. After she left, before the memory completely faded, Athrylla, Latika, and Sor all had a self-satisfied feeling: Kasvarina had taken the bait. The memory faded, and the others told Summer what they had learned, that she had been sold out by her fellow Matriarchs, and they had set the whole thing up to get rid of her, or punish her, or some other motive they were unsure of. Alienor said she had felt like intervening for a moment, but she knew it was pointless, since from the previous memory they all knew that Kasvarina had to fail, as both of her daughters were dead 168 years later. After some discussion, the group realized that it was possible that Masako survived this series of events, but died later. Summer was most struck by one fact: she was alive and her daughter was not. How could that have happened? She had to know. She had to get to Seobriga (and Aozagi, and Ushanti, maybe, but those could wait). Delft wanted them in Seobriga, Summer wanted to be in Seobriga, and Athrylla wanted Summer gone, one way or another. It was definitely time to leave Sentosa. [/QUOTE]
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