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BSI: Bosum Strand Irregulars
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<blockquote data-quote="skotothalamos" data-source="post: 7970588" data-attributes="member: 83398"><p>here's what I have so far:</p><p></p><p>Fire: Jiese</p><p>- Precision technology functions</p><p>I'm going to rule that this icon has been degraded in some way, to explain why we're back to a pre-Zeitgeist campaign tech level.</p><p></p><p>Life: Av & Ascetia</p><ul> <li data-xf-list-type="ul">Conjures physical reflection of whatever it orbits.</li> <li data-xf-list-type="ul">People are more aware of history.</li> </ul><p>I'll have Av orbit Ascetia, both in orbit around the world. Maybe historical reflections are available. Could be fun memory magic to let their characters see old events.</p><p></p><p>Air: Caeloon</p><p>- People are resilient in the face of tragedy</p><p>Not sure what to do with this yet. Could be faster hit die recovery. More Death Saves to die? </p><p></p><p>Water: Mavisha (with some hitchhikers from Shabboath! oops!)</p><ul> <li data-xf-list-type="ul">Islands conceal secrets. Excellent. We are doing Saltmarsh!</li> <li data-xf-list-type="ul">Some Shabboath influence to make an underdark. New dungeons have opened up under Alais Primos (replacing it with Ptolus in the new game). Some Eladrin came back "wrong" and are Drow now?</li> </ul><p></p><p>Earth: Urim & Teykfa</p><ul> <li data-xf-list-type="ul">Gold still blocks teleportation.</li> <li data-xf-list-type="ul">People are more aware of the scale of time and can better weigh long-term consequences. Time can be manipulated. Oh, Together with Ascetia (and Av orbiting it), this opens up some exciting time travel stuff! But it's tied to earth.. so some metal allows time shenanigans. silver? glass? not metal, but still made of earth. hurm. it's a clock, so.. brass?</li> </ul><p></p><p>Space: Apet</p><p>- planar travel limited to local system. Links up nicely with some Ptolus stories.</p><p></p><p>Time: Reida & Bhoior (a ringed turtle? we're not sure on that yet)</p><ul> <li data-xf-list-type="ul">Strong prophecy.</li> <li data-xf-list-type="ul">Sounds echo, sometimes years later. Well.</li> </ul><p></p><p>Death: Nem & Amrou</p><ul> <li data-xf-list-type="ul">Lingering souls are stronger than corporeal undead</li> <li data-xf-list-type="ul">Mundane counters against supernatural threats are stronger. I have to get a mummy in this game!</li> </ul></blockquote><p></p>
[QUOTE="skotothalamos, post: 7970588, member: 83398"] here's what I have so far: Fire: Jiese - Precision technology functions I'm going to rule that this icon has been degraded in some way, to explain why we're back to a pre-Zeitgeist campaign tech level. Life: Av & Ascetia [LIST] [*]Conjures physical reflection of whatever it orbits. [*]People are more aware of history. [/LIST] I'll have Av orbit Ascetia, both in orbit around the world. Maybe historical reflections are available. Could be fun memory magic to let their characters see old events. Air: Caeloon - People are resilient in the face of tragedy Not sure what to do with this yet. Could be faster hit die recovery. More Death Saves to die? Water: Mavisha (with some hitchhikers from Shabboath! oops!) [LIST] [*]Islands conceal secrets. Excellent. We are doing Saltmarsh! [*]Some Shabboath influence to make an underdark. New dungeons have opened up under Alais Primos (replacing it with Ptolus in the new game). Some Eladrin came back "wrong" and are Drow now? [/LIST] Earth: Urim & Teykfa [LIST] [*]Gold still blocks teleportation. [*]People are more aware of the scale of time and can better weigh long-term consequences. Time can be manipulated. Oh, Together with Ascetia (and Av orbiting it), this opens up some exciting time travel stuff! But it's tied to earth.. so some metal allows time shenanigans. silver? glass? not metal, but still made of earth. hurm. it's a clock, so.. brass? [/LIST] Space: Apet - planar travel limited to local system. Links up nicely with some Ptolus stories. Time: Reida & Bhoior (a ringed turtle? we're not sure on that yet) [LIST] [*]Strong prophecy. [*]Sounds echo, sometimes years later. Well. [/LIST] Death: Nem & Amrou [LIST] [*]Lingering souls are stronger than corporeal undead [*]Mundane counters against supernatural threats are stronger. I have to get a mummy in this game! [/LIST] [/QUOTE]
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