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Buffing the Champion Fighter
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<blockquote data-quote="Sacrosanct" data-source="post: 7084262" data-attributes="member: 15700"><p>I wanted to address this specifically, because it's a common response. I'm not arguing that the BM is stronger mechanically or not. But that's not the point. Believe it or not, many, many gamers don't care if one class is balanced exactly with another. Well, maybe not unless it's so imbalanced that the game is unplayable, but that's not remotely the case in D&D. A lot of people want a basic fighter ala old school, and don't care if its DPR is .5 different from the BM.</p><p></p><p>I'm sorry if you feel my response is hyperbolic, but if you put yourself into the shoes of those people, you'd certainly see how they would feel like if WotC started making changes like that they would feel left out. Just look at the responses by yourself and others in the past re: how WotC's design philosophy (of catering to grognards) has "left out" the warlord and other 4eisms.</p><p></p><p>And if I'm brutally honest, it's irrelevant if no one in your group has played the champion for whatever reason. Not all classes are meant to be played by all groups. That's why we have plenty of options. As a designer myself, I fully understand how some people have no interest in playing class A, while others really want class A. So Class A is included. And really, that's the core issue at the root of so many discussions like this: people feel like everything in the book needs to align with their wants or it's broken. Once people accept that certain parts of the game may appeal to other playstyles than their own, and stick with the parts they do like, the better off we'd all be.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7084262, member: 15700"] I wanted to address this specifically, because it's a common response. I'm not arguing that the BM is stronger mechanically or not. But that's not the point. Believe it or not, many, many gamers don't care if one class is balanced exactly with another. Well, maybe not unless it's so imbalanced that the game is unplayable, but that's not remotely the case in D&D. A lot of people want a basic fighter ala old school, and don't care if its DPR is .5 different from the BM. I'm sorry if you feel my response is hyperbolic, but if you put yourself into the shoes of those people, you'd certainly see how they would feel like if WotC started making changes like that they would feel left out. Just look at the responses by yourself and others in the past re: how WotC's design philosophy (of catering to grognards) has "left out" the warlord and other 4eisms. And if I'm brutally honest, it's irrelevant if no one in your group has played the champion for whatever reason. Not all classes are meant to be played by all groups. That's why we have plenty of options. As a designer myself, I fully understand how some people have no interest in playing class A, while others really want class A. So Class A is included. And really, that's the core issue at the root of so many discussions like this: people feel like everything in the book needs to align with their wants or it's broken. Once people accept that certain parts of the game may appeal to other playstyles than their own, and stick with the parts they do like, the better off we'd all be. [/QUOTE]
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