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Bugbear Combatants & Non-Combatants
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<blockquote data-quote="Jhyrryl" data-source="post: 1121421" data-attributes="member: 6406"><p>Ouch.</p><p> </p><p>You're looking at an encounter that's off the charts. From 3.5 DMG pg. 49: If I had to rate it, I'd put it at closer to an EL 12-13.</p><p> </p><p>The worgs alone are a challenging encounter. The canine trip ability is highly underrated, especially if you play their pack hunting tactics properly. CR 3 dire wolves have given 6th-8th level PCs in my campaigns (<--- plural), and other campaigns that I've played in, cause for serious concern in the right numbers, and that was before they had weapon focus (bite). Played as a pack who all go after the weakest opponent (their natural behavior), those worgs <strong>will</strong> take down a wizard or rogue who manages to get too far away from the rest of the PCs.</p><p> </p><p>Stack 10 standard bugbears and a CR 5 leader on top of that, and you're looking at an encounter that the PCs are almost guaranteed to need to back off of, if they actually know how to play. If it's newbies, you could easily see a TPK if you're not pulling punches.</p><p> </p><p>Now split this group out into multiple encounters, ending with the cleric, 2 standard bugbears, and 2 worgs, and you've got yourself the makings of a great little mini-adventure. And even that may be too strong of a finish for the PCs to handle if you're talking 4 PCs of level 4.</p></blockquote><p></p>
[QUOTE="Jhyrryl, post: 1121421, member: 6406"] Ouch. You're looking at an encounter that's off the charts. From 3.5 DMG pg. 49: If I had to rate it, I'd put it at closer to an EL 12-13. The worgs alone are a challenging encounter. The canine trip ability is highly underrated, especially if you play their pack hunting tactics properly. CR 3 dire wolves have given 6th-8th level PCs in my campaigns (<--- plural), and other campaigns that I've played in, cause for serious concern in the right numbers, and that was before they had weapon focus (bite). Played as a pack who all go after the weakest opponent (their natural behavior), those worgs [b]will[/b] take down a wizard or rogue who manages to get too far away from the rest of the PCs. Stack 10 standard bugbears and a CR 5 leader on top of that, and you're looking at an encounter that the PCs are almost guaranteed to need to back off of, if they actually know how to play. If it's newbies, you could easily see a TPK if you're not pulling punches. Now split this group out into multiple encounters, ending with the cleric, 2 standard bugbears, and 2 worgs, and you've got yourself the makings of a great little mini-adventure. And even that may be too strong of a finish for the PCs to handle if you're talking 4 PCs of level 4. [/QUOTE]
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