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Bugbears are Easy Kills (Play-Test)
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<blockquote data-quote="ren1999" data-source="post: 5927834" data-attributes="member: 85179"><p>The party got wacked by one Hobgoblin chief and totally wacked a bugbear and a Kobold inside of 1 round and a half. </p><p></p><p>The ElfWizard just has to sneeze a MagicMissile in a Kobold's direction and the little lizard fries. Not very exciting. </p><p></p><p>In the weapons table it says that the morningstar is a 1d10 damage weapon.</p><p>In the bugbear's stats it says it is a 2d4+2 damage weapon. +2 comes from the strength advantage. Where does the 2d4 come from?</p><p></p><p>The armor looked correct. Leather is AC12+dex mod+2+lightShield+1 for an AC15.</p><p></p><p>I could not understand the extra damage Bushwack bugbear feat. Anybody know?</p><p></p><p>I finally understand the Rogue's take 10. It was also explained that if the DC+5 is less than the character's 10+skill ranks that he or she doesn't have to roll. </p><p></p><p>No, no, no. There is no such thing as automatic success in the real world. You could sneeze and miss a helpless Kobold. </p><p></p><p>You could break your pick off in a lock. There is always a chance for Mr. Murphy's failure. </p><p></p><p>Automatic successes, damage and half-damage is boring. It would be a deal breaker. Game designers please kill automatic success in a flame strike.</p><p></p><p>I noticed that when the Kobold attacks with damage of 1d4-2 that if it rolls a 1 that means the character gets healed +1 hit points. This was a problem in other editions. We made a rule that said that the damage is just 0. But still. I think 5th edition should eliminate all negative damage bonuses for this reason.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5927834, member: 85179"] The party got wacked by one Hobgoblin chief and totally wacked a bugbear and a Kobold inside of 1 round and a half. The ElfWizard just has to sneeze a MagicMissile in a Kobold's direction and the little lizard fries. Not very exciting. In the weapons table it says that the morningstar is a 1d10 damage weapon. In the bugbear's stats it says it is a 2d4+2 damage weapon. +2 comes from the strength advantage. Where does the 2d4 come from? The armor looked correct. Leather is AC12+dex mod+2+lightShield+1 for an AC15. I could not understand the extra damage Bushwack bugbear feat. Anybody know? I finally understand the Rogue's take 10. It was also explained that if the DC+5 is less than the character's 10+skill ranks that he or she doesn't have to roll. No, no, no. There is no such thing as automatic success in the real world. You could sneeze and miss a helpless Kobold. You could break your pick off in a lock. There is always a chance for Mr. Murphy's failure. Automatic successes, damage and half-damage is boring. It would be a deal breaker. Game designers please kill automatic success in a flame strike. I noticed that when the Kobold attacks with damage of 1d4-2 that if it rolls a 1 that means the character gets healed +1 hit points. This was a problem in other editions. We made a rule that said that the damage is just 0. But still. I think 5th edition should eliminate all negative damage bonuses for this reason. [/QUOTE]
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Bugbears are Easy Kills (Play-Test)
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