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Bugbears are Easy Kills (Play-Test)
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<blockquote data-quote="Dausuul" data-source="post: 5927854" data-attributes="member: 58197"><p>So, what you're saying is that five percent of the time when you're driving to work, you crash your car? If you work a five-day week, that means you average two accidents a month. I'd hate to see your insurance rates.</p><p></p><p>The granularity of a d20 is limited. When an event has a probability less than 2.5%, "auto success" may be a better model than "fail on natural 1." You could institute more elaborate systems to increase the granularity, but I don't see the point. For a lot of tasks, the chance of failure is a fraction of a percent; it's so small that it's not worth modeling.</p><p></p><p>Also, if you can sneeze and miss a helpless kobold, a kobold should be able to one-shot you with a lucky hit, hit points be damned.</p><p></p><p></p><p></p><p>It's been in every edition of D&D ever, I don't see why it suddenly becomes a deal breaker in 5E. A wizard casting a spell outside of combat never sneezes and ruins it. Both 3E and 4E allowed auto-success if your skill bonus was enough to make the check on a natural 1. Lots of spells deal half damage even on a save. If you don't like it, house rule it or lobby to change it, but why would this by itself cause you to reject the entire game?</p><p></p><p></p><p></p><p>I took it for granted that any attack which hits deals a minimum of 1 damage. I'm fairly sure that's been an explicit rule in all previous editions--it certainly was in 3E. I see they forgot to include it in the playtest, but it's bloody obvious what they had in mind.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5927854, member: 58197"] So, what you're saying is that five percent of the time when you're driving to work, you crash your car? If you work a five-day week, that means you average two accidents a month. I'd hate to see your insurance rates. The granularity of a d20 is limited. When an event has a probability less than 2.5%, "auto success" may be a better model than "fail on natural 1." You could institute more elaborate systems to increase the granularity, but I don't see the point. For a lot of tasks, the chance of failure is a fraction of a percent; it's so small that it's not worth modeling. Also, if you can sneeze and miss a helpless kobold, a kobold should be able to one-shot you with a lucky hit, hit points be damned. It's been in every edition of D&D ever, I don't see why it suddenly becomes a deal breaker in 5E. A wizard casting a spell outside of combat never sneezes and ruins it. Both 3E and 4E allowed auto-success if your skill bonus was enough to make the check on a natural 1. Lots of spells deal half damage even on a save. If you don't like it, house rule it or lobby to change it, but why would this by itself cause you to reject the entire game? I took it for granted that any attack which hits deals a minimum of 1 damage. I'm fairly sure that's been an explicit rule in all previous editions--it certainly was in 3E. I see they forgot to include it in the playtest, but it's bloody obvious what they had in mind. [/QUOTE]
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Bugbears are Easy Kills (Play-Test)
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