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BUGHUNTER MOREAU d20Future 2, Madness on Tau Ceti Five
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<blockquote data-quote="Karl Green" data-source="post: 1876867" data-attributes="member: 1467"><p><strong>October 13th 2142, 1914 GMT (Earth Standard), UT.S.S. EMORY L. BENNETT, Tau Ceti</strong></p><p></p><p>Six long months have past… six months on board the <span style="color: orange"><strong>Bennett</strong></span> linked to the <span style="color: orange"><strong>Icarus</strong></span> colony ship, traveling an over twenty times the speed of light. Well maybe not traveling as much as 'tunneling' through Jump Space. Much of your duty and training has been fairly light, the trip rather pleasant. And while the ship is a military ship of the line with discipline, there is little need for a heavy hand, and Sword runs things fairly easily...</p><p></p><p>But today that is all about to change… today the ships will drop out of Jump Space and into the <span style="color: orange"><strong>Tau Ceti</strong></span> system. "<strong>Ten minutes to Normal Space, all crew prepare for N-Space reentry. We should be 21 hours out from the <span style="color: orange">Tau Ceti Five</span>, and we will be waking up Lt. Talavera and the Civilian Command and Medical personal during that time. Once we make orbit above <span style="color: orange">TCF</span> we will began waking the rest of the Colonists. Then over the next three weeks we will be shuttling them down along with all the equipment and supplies that we have transported for the <span style="color: orange">Alpha Site</span>. The Marines will be helping with this, and we will all be very busy. Once everything is set up, we will reevaluate the situation for our role here. OK people, good job so far, lets keep it up and remember our jobs.</strong>" </p><p></p><p>Again there is the automated <strong>One Minute To N-Space</strong> count down begins on schedule. And again strapped in your acceleration chairs, there is an instance that seems to drag out forever, where all time stops and then is snapped back to motion and you are thrown forward and then back against your chairs. </p><p></p><p>"<strong>Normal Space boys and girls, lets get started…20 some hours before the little kiddies are awake and wanting to see their new home</strong>" comes the voice of Firebug. </p><p></p><p>Indeed the next 20 some hours is very busy for everyone, including the Marines, as systems are re-checked and stations are turned on for the first time in six-months. Governor Marcus McCoy, Captain Nancy Ngum and Doctor Georgi Kharalample along with Lieutenant J.G., Rudy Talavera and ten other civilian staffers and medics are the first humans to be awaken. </p><p></p><p>Peida, who was assisting on the bridge, is there when Sword contacts <span style="color: orange">Alpha Site</span>. Communications are a bit slow at this distance, but it quickly becomes apparent that they might be a problem planetside. Peida doesn't get the full story, but he hears Sword requesting the three Civilian authorities and Lt. Talavera to a secure conference room for a Gold Secure Channel message.</p><p></p><p>Two hours later, you are ordered to the Mess Hall for an emergency meeting. The table Map-Board shows a 3-D image of a mountain and mining compound. Governor McCoy is sitting at the front of the room, while Lt. Talavera stands at attention. After saluting and being told to sit, Lt. Talavera speaks up "<strong>It seems me have a military situation as soon as we got here soldiers; the miners at site <span style="color: orange">X38865TCF</span> have revolted against the civilians authority there. The <span style="color: orange">Sheliak Corporation</span> runs the instillation, and with contract from <span style="color: orange">UT Gov</span> it seems that …well 'prison' laborers are used at this site. Somehow, a month ago, these prisoners overpowered their guards, and took over control of the mining installation. Now they have corporate weapons and equipment, maybe commercial explosives and light arms. We don't exactly know much. </strong></p><p><strong></strong></p><p><strong>"What we do know: that there were 48 miners, 30 corporate security personal and another 24 corporate personal. The terrorist will be armed with assorted weapons and in control of a fairly large mining processor operations. They have made a number of demands to the civilian authority at <span style="color: orange">Alpha Site</span>. Mostly demands for more food, money and weapons. The locale authority has giving in to none of these demands, awaiting our arrival. The miners are now threatened the blow up the mining instillation if we do not provide them with military grade weapons and a ship with which they can leave the planet. </strong></p><p><strong></strong></p><p><strong>"Having consulted with the Governor here, this mining installation is very important, not only for the new colony here but also for <span style="color: orange">UR Gov</span>. The mine is richer then initially theorized so this limits our options on how to flush the terrorist out. We are going to have to go in with small arms, and that means you Marines.</strong></p><p><strong></strong></p><p><strong>"The island where the installation is located is about 1800 miles from the <span style="color: orange">Alpha Site</span> continent. The island itself is roughly the size and shape of <span style="color: orange">Madagascar</span> about 700 miles long and up to 400 miles wide at it's widest. We don't believe they have any advance sensor capacities, but we can't be sure as it seems that <span style="color: orange">Sheliak Corporation</span> might have been installing some 'non-regulation' equipment there. </strong></p><p><strong></strong></p><p><strong>"My plan is that with the <span style="color: orange">Wartalon</span>, we will transport the ATAPC to the southern tip of the island, where the land is relatively flat. From there, Casper will drive us up to the base of the mountains where the mines are located, about 200 miles inland. Then, 'Brute' will take the Marines overland the last 150 miles to the mines. It is located within a fairly mountainous region so it will take your team six to seven locale days to reach the site. In the mean time, Casper will get us back to the Dropship site and we will remain onsite and online in case there are any problems. </strong></p><p><strong></strong></p><p><strong>"Your mission objectives include the following: </strong></p><p><strong>* First recon the installation to figure out what you will be up against. How many terrorists are in on this revolt and what are they armed with? Whats there security like? Who is in charge?</strong></p><p><strong>* Second, located any hostages that they might still be holding. </strong></p><p><strong>* Third, find out what, if any explosive rigging they might have done around the installation. </strong></p><p><strong></strong></p><p><strong>"Once you have completed this initial recon and with any data we can gathered from the <span style="color: orange">Bennett</span> we can decide our next move. But if the situation does not allow us time, and if you feel that situation warrants it, NCO 'Brute', you have authority to take any and all necessary actions to bring the situation to a conclusion. The terrorist must be stopped, and the mine has to be captured intact.</strong></p><p><strong></strong></p><p><strong>"Do you have any questions? On your data-slates you will find a basic overview of the Mine grounds and the Mines themselves</strong>" </p><p></p><p>(hmm can't submit attachments <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> but the basic idea - there are four main buildings on the surface; the first is a large processor plant. A smaller building that is X shaped is where most of the civilians live and work. A squat ugly building, surrounded by a wall is the prison where the 'workers' are housed. The smallest building is the power generator and heavily fortified. There are two main mine tunnel under the Processor plant. The northern tunnel have two large sub-levels with a number of tunnels out from these sub-levels. The southern tunnel only has one sublevel, with an number of tunnels branching out from them.)</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1876867, member: 1467"] [b]October 13th 2142, 1914 GMT (Earth Standard), UT.S.S. EMORY L. BENNETT, Tau Ceti[/b] Six long months have past… six months on board the [color=orange][b]Bennett[/b][/color][b][/b] linked to the [color=orange][b]Icarus[/b][/color] colony ship, traveling an over twenty times the speed of light. Well maybe not traveling as much as 'tunneling' through Jump Space. Much of your duty and training has been fairly light, the trip rather pleasant. And while the ship is a military ship of the line with discipline, there is little need for a heavy hand, and Sword runs things fairly easily... But today that is all about to change… today the ships will drop out of Jump Space and into the [color=orange][b]Tau Ceti[/b][/color][b][/b] system. "[b]Ten minutes to Normal Space, all crew prepare for N-Space reentry. We should be 21 hours out from the [color=orange]Tau Ceti Five[/color], and we will be waking up Lt. Talavera and the Civilian Command and Medical personal during that time. Once we make orbit above [color=orange]TCF[/color] we will began waking the rest of the Colonists. Then over the next three weeks we will be shuttling them down along with all the equipment and supplies that we have transported for the [color=orange]Alpha Site[/color]. The Marines will be helping with this, and we will all be very busy. Once everything is set up, we will reevaluate the situation for our role here. OK people, good job so far, lets keep it up and remember our jobs.[/b]" Again there is the automated [b]One Minute To N-Space[/b] count down begins on schedule. And again strapped in your acceleration chairs, there is an instance that seems to drag out forever, where all time stops and then is snapped back to motion and you are thrown forward and then back against your chairs. "[b]Normal Space boys and girls, lets get started…20 some hours before the little kiddies are awake and wanting to see their new home[/b]" comes the voice of Firebug. Indeed the next 20 some hours is very busy for everyone, including the Marines, as systems are re-checked and stations are turned on for the first time in six-months. Governor Marcus McCoy, Captain Nancy Ngum and Doctor Georgi Kharalample along with Lieutenant J.G., Rudy Talavera and ten other civilian staffers and medics are the first humans to be awaken. Peida, who was assisting on the bridge, is there when Sword contacts [color=orange]Alpha Site[/color]. Communications are a bit slow at this distance, but it quickly becomes apparent that they might be a problem planetside. Peida doesn't get the full story, but he hears Sword requesting the three Civilian authorities and Lt. Talavera to a secure conference room for a Gold Secure Channel message. Two hours later, you are ordered to the Mess Hall for an emergency meeting. The table Map-Board shows a 3-D image of a mountain and mining compound. Governor McCoy is sitting at the front of the room, while Lt. Talavera stands at attention. After saluting and being told to sit, Lt. Talavera speaks up "[b]It seems me have a military situation as soon as we got here soldiers; the miners at site [color=orange]X38865TCF[/color] have revolted against the civilians authority there. The [color=orange]Sheliak Corporation[/color] runs the instillation, and with contract from [color=orange]UT Gov[/color] it seems that …well 'prison' laborers are used at this site. Somehow, a month ago, these prisoners overpowered their guards, and took over control of the mining installation. Now they have corporate weapons and equipment, maybe commercial explosives and light arms. We don't exactly know much. "What we do know: that there were 48 miners, 30 corporate security personal and another 24 corporate personal. The terrorist will be armed with assorted weapons and in control of a fairly large mining processor operations. They have made a number of demands to the civilian authority at [color=orange]Alpha Site[/color]. Mostly demands for more food, money and weapons. The locale authority has giving in to none of these demands, awaiting our arrival. The miners are now threatened the blow up the mining instillation if we do not provide them with military grade weapons and a ship with which they can leave the planet. "Having consulted with the Governor here, this mining installation is very important, not only for the new colony here but also for [color=orange]UR Gov[/color]. The mine is richer then initially theorized so this limits our options on how to flush the terrorist out. We are going to have to go in with small arms, and that means you Marines. "The island where the installation is located is about 1800 miles from the [color=orange]Alpha Site[/color] continent. The island itself is roughly the size and shape of [color=orange]Madagascar[/color] about 700 miles long and up to 400 miles wide at it's widest. We don't believe they have any advance sensor capacities, but we can't be sure as it seems that [color=orange]Sheliak Corporation[/color] might have been installing some 'non-regulation' equipment there. "My plan is that with the [color=orange]Wartalon[/color], we will transport the ATAPC to the southern tip of the island, where the land is relatively flat. From there, Casper will drive us up to the base of the mountains where the mines are located, about 200 miles inland. Then, 'Brute' will take the Marines overland the last 150 miles to the mines. It is located within a fairly mountainous region so it will take your team six to seven locale days to reach the site. In the mean time, Casper will get us back to the Dropship site and we will remain onsite and online in case there are any problems. "Your mission objectives include the following: * First recon the installation to figure out what you will be up against. How many terrorists are in on this revolt and what are they armed with? Whats there security like? Who is in charge? * Second, located any hostages that they might still be holding. * Third, find out what, if any explosive rigging they might have done around the installation. "Once you have completed this initial recon and with any data we can gathered from the [color=orange]Bennett[/color] we can decide our next move. But if the situation does not allow us time, and if you feel that situation warrants it, NCO 'Brute', you have authority to take any and all necessary actions to bring the situation to a conclusion. The terrorist must be stopped, and the mine has to be captured intact. "Do you have any questions? On your data-slates you will find a basic overview of the Mine grounds and the Mines themselves[/b]" (hmm can't submit attachments :( but the basic idea - there are four main buildings on the surface; the first is a large processor plant. A smaller building that is X shaped is where most of the civilians live and work. A squat ugly building, surrounded by a wall is the prison where the 'workers' are housed. The smallest building is the power generator and heavily fortified. There are two main mine tunnel under the Processor plant. The northern tunnel have two large sub-levels with a number of tunnels out from these sub-levels. The southern tunnel only has one sublevel, with an number of tunnels branching out from them.) [/QUOTE]
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