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Character Builds & Optimization
Build me a katana + trenchcoat guy
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<blockquote data-quote="jasin" data-source="post: 4256902" data-attributes="member: 7531"><p>It seems I overestimated the importance of the masterwork bumps and underestimated the rate at which stats are gained.</p><p></p><p>Also, fighters are only proficient with scale, so that's another point (literally <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) for light, when comparing light armour fighters and heavy armour fighters.</p><p></p><p>Depending on how much he invests in Dex, the light armour fighter will be about equal in AC to a heavy armour one. If we defaulting to "a lot, but not maximum, which is reserved for Str", he'll be about a point or two behind.</p><p></p><p>OTOH, even if he's just a point behind, I can easily see someone with a trenchcoat & katana concept taking scale over hide, considering how minor the heavy armour penalties are. A suit of fine, silvery scales is just a step away from Frodo's chain shirt, which is equivalent to no armour in terms of style.</p><p></p><p>To go off on a tangent, this seems to be prominent feature of 4E in general: the gaps between different choices seem to be much narrower. I'd be inclined to say this is a feature rather than a bug, were it not coupled with a rather restricted decision space: for example, considering that rapiers are +3/1d8 and battleaxes are +2/1d10 High crit, would it really be so terribly game-breaking if some dwarven rogue used a battleaxe with his rogue powers that you can't do it even at the cost of a feat?</p></blockquote><p></p>
[QUOTE="jasin, post: 4256902, member: 7531"] It seems I overestimated the importance of the masterwork bumps and underestimated the rate at which stats are gained. Also, fighters are only proficient with scale, so that's another point (literally :)) for light, when comparing light armour fighters and heavy armour fighters. Depending on how much he invests in Dex, the light armour fighter will be about equal in AC to a heavy armour one. If we defaulting to "a lot, but not maximum, which is reserved for Str", he'll be about a point or two behind. OTOH, even if he's just a point behind, I can easily see someone with a trenchcoat & katana concept taking scale over hide, considering how minor the heavy armour penalties are. A suit of fine, silvery scales is just a step away from Frodo's chain shirt, which is equivalent to no armour in terms of style. To go off on a tangent, this seems to be prominent feature of 4E in general: the gaps between different choices seem to be much narrower. I'd be inclined to say this is a feature rather than a bug, were it not coupled with a rather restricted decision space: for example, considering that rapiers are +3/1d8 and battleaxes are +2/1d10 High crit, would it really be so terribly game-breaking if some dwarven rogue used a battleaxe with his rogue powers that you can't do it even at the cost of a feat? [/QUOTE]
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