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<blockquote data-quote="Quickleaf" data-source="post: 7146849" data-attributes="member: 20323"><p>Ah, that was my quick-and-dirty version for folks wanting minimalist changes that work within an existing rules structure. </p><p></p><p>My actual implementation would focus on forced movement...both for the reason you present and to step less on the Battle Master's toes...</p><p></p><p>[SECTION]<strong>Forced Movement.</strong> Starting at 2nd level, once per turn when you hit a creature with a melee or ranged attack, you may slide the creature up to 5 feet in a direction of your choosing if you wish. You can only force a creature into an unoccupied space.[/SECTION]</p><p></p><p>This one change does a whole mess of good things:</p><ul> <li data-xf-list-type="ul"><strong><em>Cool stunts.</em></strong> It allows the fighter to pull off cool stunts like pushing enemies off bridges or shooting riders out of the saddle as a matter of course.</li> <li data-xf-list-type="ul"><strong><em>Tactical positioning.</em></strong> Coupled with 5e's policy allowing all characters to move-attack-move, it allows for tactical repositioning in combat. For players who are into that sort of thing.</li> <li data-xf-list-type="ul"><strong><em>Rescuing allies.</em></strong> It allows the fighter to reliably break most grapples of his or her allies.</li> <li data-xf-list-type="ul"><strong><em>Locking down enemies.</em></strong> Since it works on a <em>per turn</em> basis, the fighter can use it on his or her turn, and then later on a different creature's return when making an opportunity attack. This makes the fighter a bit better at keeping opponents away from squishy allies.</li> <li data-xf-list-type="ul"><strong><em>Doesn't rely on bonus actions.</em></strong> So builds like two-weapon fighters who really need their bonus action or cantrip-casting eldritch knights can still benefit from the feature.</li> </ul><p></p><p>The main drawbacks are:</p><ul> <li data-xf-list-type="ul"><strong><em>Steps on Battle Master's Pushing Attack.</em></strong> While Pushing Attack still has a use (for when you want to push a creature 15 feet instead of 5 feet), and still does extra damage, the ability to slide a creature reliably will overshadow it a little.</li> <li data-xf-list-type="ul"><strong><em>Tactical positioning.</em></strong> The usefulness of moving a creature 5 feet may be a bit more nebulous in theater of the mind style games.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7146849, member: 20323"] Ah, that was my quick-and-dirty version for folks wanting minimalist changes that work within an existing rules structure. My actual implementation would focus on forced movement...both for the reason you present and to step less on the Battle Master's toes... [SECTION][B]Forced Movement.[/B] Starting at 2nd level, once per turn when you hit a creature with a melee or ranged attack, you may slide the creature up to 5 feet in a direction of your choosing if you wish. You can only force a creature into an unoccupied space.[/SECTION] This one change does a whole mess of good things: [list][*][B][I]Cool stunts.[/I][/B] It allows the fighter to pull off cool stunts like pushing enemies off bridges or shooting riders out of the saddle as a matter of course. [*][B][I]Tactical positioning.[/I][/B] Coupled with 5e's policy allowing all characters to move-attack-move, it allows for tactical repositioning in combat. For players who are into that sort of thing. [*][B][I]Rescuing allies.[/I][/B] It allows the fighter to reliably break most grapples of his or her allies. [*][B][I]Locking down enemies.[/I][/B] Since it works on a [I]per turn[/I] basis, the fighter can use it on his or her turn, and then later on a different creature's return when making an opportunity attack. This makes the fighter a bit better at keeping opponents away from squishy allies. [*][B][I]Doesn't rely on bonus actions.[/I][/B] So builds like two-weapon fighters who really need their bonus action or cantrip-casting eldritch knights can still benefit from the feature.[/list] The main drawbacks are: [list][*][B][I]Steps on Battle Master's Pushing Attack.[/I][/B] While Pushing Attack still has a use (for when you want to push a creature 15 feet instead of 5 feet), and still does extra damage, the ability to slide a creature reliably will overshadow it a little. [*][B][I]Tactical positioning.[/I][/B] The usefulness of moving a creature 5 feet may be a bit more nebulous in theater of the mind style games.[/list] [/QUOTE]
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