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Building a better Fighter
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<blockquote data-quote="Istbor" data-source="post: 7147074" data-attributes="member: 6801670"><p>Should have just stuck with superiority dice as the standard for all fighters. </p><p></p><p>I mean... is having 4-5 dice to spend on an extra something THAT more complicated than "I attack"? I truly believe that with dice, was the way the 5e fighter was meant to be based on. Should have been based on. </p><p></p><p>My change would be to enforce and build off that mechanic, more flavorful maneuvers for certain sub-classes, and have these abilities scale to some extent to keep them relative. Or alternatively, allow additional dice to be spent on a maneuver to empower it. This might mean the quantity of superiority dice may need to increase as you level. Perhaps this is more evident on just the battle master sub-class. Being able to improve on his/her maneuvers across the board, while other subs get to do this for one or two signature moves.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7147074, member: 6801670"] Should have just stuck with superiority dice as the standard for all fighters. I mean... is having 4-5 dice to spend on an extra something THAT more complicated than "I attack"? I truly believe that with dice, was the way the 5e fighter was meant to be based on. Should have been based on. My change would be to enforce and build off that mechanic, more flavorful maneuvers for certain sub-classes, and have these abilities scale to some extent to keep them relative. Or alternatively, allow additional dice to be spent on a maneuver to empower it. This might mean the quantity of superiority dice may need to increase as you level. Perhaps this is more evident on just the battle master sub-class. Being able to improve on his/her maneuvers across the board, while other subs get to do this for one or two signature moves. [/QUOTE]
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