Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 7148045" data-attributes="member: 67338"><p>I would take the 4e essential fighter as my base, but I would make some minor changes.</p><p></p><p>Hd d12</p><p>1 free skill in athletics or intimidate</p><p>1 free tool kit either healers kit, or blacksmith or leather worker</p><p>prof in Str and Con saving throws</p><p></p><p>fighting style at level 1 I would keep, along with second wind. I would make 2nd wind better at level 11 (I think 2d10)</p><p>Action surge I would move to a later level, at 2nd level I would give a +1d4 combat die. you can use it to add to hit and damage it recharges when you roll initiative. at level 4 you get a second one (but only 1 recharges when your roll initiative, but you get them all back on a long rest) at 6th level you get a 3rd one, at 8th level you get a 4th one, at 10th level the recharge changes to 1/2 of them recharge when you roll initative, and they all come back on short or long rest. At 12th level you upgrade to d6, at 14th level you get a 5th, and at 16th level you get BOTH a 6th die and they upgrade to d8s. At 18th level you get your 7th die, and finally at 20th level you gain both the 8th die and they upgrade to d10's...</p><p></p><p>these combat dice can be rolled after your roll to hit but before you declare if you hit or not... if used you add it to hit, if you hit you also add it to damage. so I roll a 11, add my +5 to hit I can either call a 16 or add my +1d4 if I do and roll a 2 lets say, I would hit an 18 and deal +2 damage if I hit.</p><p></p><p>I think I would move action surge to level 3, but I would never give a second one.</p><p></p><p> I would keep extra attacks at 5 and 11, but I would move the 3rd one down to 17. </p><p></p><p>Indomitable I keep at levels at 9, 13, and 17.</p><p></p><p>Then subclasses would be more flavorful, and add uses for the combat dice and/or add other features.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7148045, member: 67338"] I would take the 4e essential fighter as my base, but I would make some minor changes. Hd d12 1 free skill in athletics or intimidate 1 free tool kit either healers kit, or blacksmith or leather worker prof in Str and Con saving throws fighting style at level 1 I would keep, along with second wind. I would make 2nd wind better at level 11 (I think 2d10) Action surge I would move to a later level, at 2nd level I would give a +1d4 combat die. you can use it to add to hit and damage it recharges when you roll initiative. at level 4 you get a second one (but only 1 recharges when your roll initiative, but you get them all back on a long rest) at 6th level you get a 3rd one, at 8th level you get a 4th one, at 10th level the recharge changes to 1/2 of them recharge when you roll initative, and they all come back on short or long rest. At 12th level you upgrade to d6, at 14th level you get a 5th, and at 16th level you get BOTH a 6th die and they upgrade to d8s. At 18th level you get your 7th die, and finally at 20th level you gain both the 8th die and they upgrade to d10's... these combat dice can be rolled after your roll to hit but before you declare if you hit or not... if used you add it to hit, if you hit you also add it to damage. so I roll a 11, add my +5 to hit I can either call a 16 or add my +1d4 if I do and roll a 2 lets say, I would hit an 18 and deal +2 damage if I hit. I think I would move action surge to level 3, but I would never give a second one. I would keep extra attacks at 5 and 11, but I would move the 3rd one down to 17. Indomitable I keep at levels at 9, 13, and 17. Then subclasses would be more flavorful, and add uses for the combat dice and/or add other features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
Top