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Building a better Fighter
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<blockquote data-quote="steeldragons" data-source="post: 7149606" data-attributes="member: 92511"><p>I don't know that I'd say they're not "worthwhile." Simply that they were constructed to lead one to the conclusions you sought. i.e. You have what you would like to see...your "answers", already. Those questions simply bring you to those answers. Putting the proverbial cart before the horse.</p><p></p><p>I think, given my predisposition for "fairness" and no small degree of symmetry, the questions to put front and center for the Fighter are the same as you should put forward for any class worthy of being its own class.</p><p></p><p>1. What does this archetype do? What is it supposed to do within the party/gaming experience?</p><p></p><p>We know this. The Fighter fights. They should be up front with their weapons -whether charging for personal glory or defending their fellows. They should be capable of dealing more damage and taking more hits than other classes in a hand-to-hand melee situation.</p><p></p><p>We have determined, and expanded on that to include, they should also have some degree of competency in the exploration and interaction areas. But that long-reaching goals, such as "causes" or a character's future interests, are best determined and confined to the specific archetypes of the subclasses. </p><p> </p><p>2. What does it need to do that?</p><p></p><p>Think we've pretty much covered all of this. </p><p></p><p>3. Is this an overarching "broad" archetype that can handle a lot of different [historical, mythological, cultural, etc...] interpretations and character concepts? Or is it more narrowly defined and have intrinsic and/or limited fluff defining features that all members (i.e., any subclass) must share to warrant this archetype?</p><p></p><p>I think we all agree, in the case of the Fighter, it is the former. Paladin, Druid, Warlock, Bard would be examples of the latter.</p><p></p><p>NOW, if we want to ask what makes a suitable SUB-class for the Fighter? Those might be different questions and can sustain different answers.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7149606, member: 92511"] I don't know that I'd say they're not "worthwhile." Simply that they were constructed to lead one to the conclusions you sought. i.e. You have what you would like to see...your "answers", already. Those questions simply bring you to those answers. Putting the proverbial cart before the horse. I think, given my predisposition for "fairness" and no small degree of symmetry, the questions to put front and center for the Fighter are the same as you should put forward for any class worthy of being its own class. 1. What does this archetype do? What is it supposed to do within the party/gaming experience? We know this. The Fighter fights. They should be up front with their weapons -whether charging for personal glory or defending their fellows. They should be capable of dealing more damage and taking more hits than other classes in a hand-to-hand melee situation. We have determined, and expanded on that to include, they should also have some degree of competency in the exploration and interaction areas. But that long-reaching goals, such as "causes" or a character's future interests, are best determined and confined to the specific archetypes of the subclasses. 2. What does it need to do that? Think we've pretty much covered all of this. 3. Is this an overarching "broad" archetype that can handle a lot of different [historical, mythological, cultural, etc...] interpretations and character concepts? Or is it more narrowly defined and have intrinsic and/or limited fluff defining features that all members (i.e., any subclass) must share to warrant this archetype? I think we all agree, in the case of the Fighter, it is the former. Paladin, Druid, Warlock, Bard would be examples of the latter. NOW, if we want to ask what makes a suitable SUB-class for the Fighter? Those might be different questions and can sustain different answers. [/QUOTE]
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