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Building a better Fighter
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<blockquote data-quote="DaedalusX51" data-source="post: 7150455" data-attributes="member: 96233"><p>Thanks for the insight. I really appreciate your comments. </p><p></p><p>As for additional reactions being overpowered, I still have to spend time in game to see if that would actually be true. As far as I can tell almost all reactions can be avoided by the DM playing around the players abilities. This actually minimizes the strength of reactions since they are all triggered. </p><p></p><p>The only multiclass combination that I could see would be a fighter 5+/ rogue x. They would potentially be able to get sneak attack 3 or more times per round. However the DM could even play around that.</p><p></p><p>A Polearm Master would be able to fend off multiple creatures per round, but a DM could ready multiple advances/charges at the same time in order to avoid triggering more than one attack</p><p></p><p>I personally think that multiple reactions aren't overpowered, but they do increase complexity. I think that was the reason the designers decided to move away from that direction. It is the same reason they attempted to get rid of the minor action, which the bonus action is in everything but name.</p><p></p><p>However I think that there is precedent in D&D that fighters should be able to take multiple reactions (combat reflexs from 3e and 4e fighters) and I think that is a good feature to make fighters stand out.</p><p></p><p>Thanks again for the input. Maybe we should create some kind of Fighter Homebrew project so that all of us can work together on it?</p><p></p><p>While it seems we may disagree on the direction to take things I think it would help push the fighter design to new and interesting directions.</p><p></p><p>Sent from my SM-G930V using Tapatalk</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7150455, member: 96233"] Thanks for the insight. I really appreciate your comments. As for additional reactions being overpowered, I still have to spend time in game to see if that would actually be true. As far as I can tell almost all reactions can be avoided by the DM playing around the players abilities. This actually minimizes the strength of reactions since they are all triggered. The only multiclass combination that I could see would be a fighter 5+/ rogue x. They would potentially be able to get sneak attack 3 or more times per round. However the DM could even play around that. A Polearm Master would be able to fend off multiple creatures per round, but a DM could ready multiple advances/charges at the same time in order to avoid triggering more than one attack I personally think that multiple reactions aren't overpowered, but they do increase complexity. I think that was the reason the designers decided to move away from that direction. It is the same reason they attempted to get rid of the minor action, which the bonus action is in everything but name. However I think that there is precedent in D&D that fighters should be able to take multiple reactions (combat reflexs from 3e and 4e fighters) and I think that is a good feature to make fighters stand out. Thanks again for the input. Maybe we should create some kind of Fighter Homebrew project so that all of us can work together on it? While it seems we may disagree on the direction to take things I think it would help push the fighter design to new and interesting directions. Sent from my SM-G930V using Tapatalk [/QUOTE]
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