Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7150505" data-attributes="member: 20323"><p>Yeah, the area you'll need to examine closely / playtest is multi-classing...the designers of 5e were very careful about what they included in the game...and they spent hours going over a 100,000+ player playtest. It doesn't mean that what you're proposing isn't necessarily possibly, but it does put a big burden of proof on the shoulders of anyone implementing such a "Multiple Reaction" class feature. One example that comes to mind: Barbarian (Berserker) 14 / Your Fighter 5. How does Retaliation (if you get melee attacked, you can counterattack as a reaction) work with Combat Reflexes?</p><p></p><p>If you want to delve further along that route, I recommend checking out my <a href="http://www.enworld.org/forum/showthread.php?535057-The-Warrior" target="_blank">Warrior homebrew</a>, specifically under <strong>Warrior's Gift</strong> expanding the spoiler <strong>Maths Comparing Warrior's Gift Options</strong> – for the specific reason of my in-depth analysis of Action Surge and how you can break it down to get something close to your Combat Reflexes idea, without wholesale giving the fighter more reactions.</p><p></p><p></p><p></p><p>Several of us have taken stabs at it, feel free to start something up. I'd be happy to chime in.</p><p></p><p>However, fair warning: I think what you'll find is that "design-by-committee" is really challenging, since people generally turn to homebrewing to get something <em>that works at their table</em>, not to playtest <em>what works at someone else's table.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7150505, member: 20323"] Yeah, the area you'll need to examine closely / playtest is multi-classing...the designers of 5e were very careful about what they included in the game...and they spent hours going over a 100,000+ player playtest. It doesn't mean that what you're proposing isn't necessarily possibly, but it does put a big burden of proof on the shoulders of anyone implementing such a "Multiple Reaction" class feature. One example that comes to mind: Barbarian (Berserker) 14 / Your Fighter 5. How does Retaliation (if you get melee attacked, you can counterattack as a reaction) work with Combat Reflexes? If you want to delve further along that route, I recommend checking out my [url=http://www.enworld.org/forum/showthread.php?535057-The-Warrior]Warrior homebrew[/url], specifically under [B]Warrior's Gift[/B] expanding the spoiler [B]Maths Comparing Warrior's Gift Options[/B] – for the specific reason of my in-depth analysis of Action Surge and how you can break it down to get something close to your Combat Reflexes idea, without wholesale giving the fighter more reactions. Several of us have taken stabs at it, feel free to start something up. I'd be happy to chime in. However, fair warning: I think what you'll find is that "design-by-committee" is really challenging, since people generally turn to homebrewing to get something [I]that works at their table[/I], not to playtest [I]what works at someone else's table.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
Top