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Building a better Fighter
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<blockquote data-quote="DaedalusX51" data-source="post: 7150562" data-attributes="member: 96233"><p>Thanks for the comments and pointing out things I may have overlooked. </p><p></p><p>Combat Reflexes already states that you can only take one reaction per turn so I don't think the Barbarian gaining the ability to retaliate against an additional opponent when ganged up on in melee would be too big of a benefit. Especially considering that they are giving up Primal Champion, Unlimited Rages, Indomitable Might, and an Ability Score Increase to gain it.</p><p></p><p>Multi-classing is actually the reason I decided to place it at 5th level. Originally I had it at 2nd level replacing Action Surge because I saw how it compared in the math for your Fighter homebrew. (great job btw. I've already commented on it in the past) However in doing my own math I've found that the Fighter loses out in sustained damage over the course of the 6-8 encounter adventuring day compared to the Paladin. In addition, I've removed the most of the damage gained from the fighter subclasses except for their 15 level feature which allows them to modify their 3rd level feature with an additional attack (I actually borrowed this idea from the berserker's retaliate feature). </p><p></p><p>Anyhow, it's late here so i'll be heading off, but if you are interested in the damage per day calculations I've worked on for the Fighter vs Paladin I can share it with you later.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7150562, member: 96233"] Thanks for the comments and pointing out things I may have overlooked. Combat Reflexes already states that you can only take one reaction per turn so I don't think the Barbarian gaining the ability to retaliate against an additional opponent when ganged up on in melee would be too big of a benefit. Especially considering that they are giving up Primal Champion, Unlimited Rages, Indomitable Might, and an Ability Score Increase to gain it. Multi-classing is actually the reason I decided to place it at 5th level. Originally I had it at 2nd level replacing Action Surge because I saw how it compared in the math for your Fighter homebrew. (great job btw. I've already commented on it in the past) However in doing my own math I've found that the Fighter loses out in sustained damage over the course of the 6-8 encounter adventuring day compared to the Paladin. In addition, I've removed the most of the damage gained from the fighter subclasses except for their 15 level feature which allows them to modify their 3rd level feature with an additional attack (I actually borrowed this idea from the berserker's retaliate feature). Anyhow, it's late here so i'll be heading off, but if you are interested in the damage per day calculations I've worked on for the Fighter vs Paladin I can share it with you later. [/QUOTE]
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