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Building a better Fighter
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<blockquote data-quote="Quickleaf" data-source="post: 7150580" data-attributes="member: 20323"><p>Sounds like you're either confusing turns with rounds OR you're using a house rule regarding a group of monsters acting on the same turn.</p><p></p><p>RAW, each creature gets a turn. Even if 10 hobgoblins are clustered on the same initiative count, when hobgoblin A acts it takes its turn, and when hobgoblin B acts it takes its turn, and so on until the end of the combat round.</p><p></p><p>What Combat Reflexes + Berserker's Retaliation does is allow for a scenario where, for example...</p><p></p><p>Hobgoblin A damages PC with a melee weapon on its turn. PC reacts via Berserker's Retaliation, kills/wounds Hobgoblin A.</p><p></p><p>Hobgoblin B damages PC with a melee weapon on its turn. PC reacts via Berserker's Retaliation, and uses 2nd reaction thanks to Combat Reflexes, kills/wounds Hobgoblin B.</p><p></p><p>What you have here is a clear power-up over other characters that are possible in the PHB. This is objectively better than a Battle Master using Counterattack.</p><p></p><p>If you're operating from the premise that the PHB Fighter is "weaker" than other classes, then this may be seen as a feature to you. Similarly, if you want to encourage multi-classing into fighter, this may be seen as a feature to you. However, if the objective of your design is to make the fighter more interesting without a significant power boost, then this is something to be aware of.</p><p></p><p>Another example would be being able to use <em>shield</em> (via Magic Initiate feat or levels in a spellcasting class) and to make an opportunity attack in the same combat round.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7150580, member: 20323"] Sounds like you're either confusing turns with rounds OR you're using a house rule regarding a group of monsters acting on the same turn. RAW, each creature gets a turn. Even if 10 hobgoblins are clustered on the same initiative count, when hobgoblin A acts it takes its turn, and when hobgoblin B acts it takes its turn, and so on until the end of the combat round. What Combat Reflexes + Berserker's Retaliation does is allow for a scenario where, for example... Hobgoblin A damages PC with a melee weapon on its turn. PC reacts via Berserker's Retaliation, kills/wounds Hobgoblin A. Hobgoblin B damages PC with a melee weapon on its turn. PC reacts via Berserker's Retaliation, and uses 2nd reaction thanks to Combat Reflexes, kills/wounds Hobgoblin B. What you have here is a clear power-up over other characters that are possible in the PHB. This is objectively better than a Battle Master using Counterattack. If you're operating from the premise that the PHB Fighter is "weaker" than other classes, then this may be seen as a feature to you. Similarly, if you want to encourage multi-classing into fighter, this may be seen as a feature to you. However, if the objective of your design is to make the fighter more interesting without a significant power boost, then this is something to be aware of. Another example would be being able to use [I]shield[/I] (via Magic Initiate feat or levels in a spellcasting class) and to make an opportunity attack in the same combat round. [/QUOTE]
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