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Building a better Paladin
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<blockquote data-quote="TheCosmicKid" data-source="post: 7164591" data-attributes="member: 6683613"><p>While this was pretty clearly the intention in 1E and 2E, I think it was poor game design. Roleplaying a zealot well is no more challenging than roleplaying any other character archetype well. Nobody gets rewarded (by the class system, anyway) for playing a barbarian with a tribal honor code or an consummate professional of an assassin or a wizard who is driven by curiosity to seek out dangerous secrets. Roleplaying ought to be its own reward; you ought not to be incentivized for roleplaying a certain way if you'd rather roleplay a different way.</p><p></p><p>Furthermore, an Nth-level paladin ought to be roughly equivalent to an Nth-level anything else, simply because otherwise what do these "levels" even mean? And on top of that basic definitional problem, making an Nth-level paladin more powerful than an Nth-level anything else fouls up all sorts of system math. Just imagine the Challenge Rating system if the rules acknowledged the power disparity: "A CR of 3 means this monster is an appropriate challenge for a party of four 3rd-level adventurers, or a party of four 2nd-level adventurers if one of them is a paladin..." Ew. If you want to say that paladins are granted more power than other characters by the grace of their gods, do that by granting them roleplaying XP, so they've just got more levels.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7164591, member: 6683613"] While this was pretty clearly the intention in 1E and 2E, I think it was poor game design. Roleplaying a zealot well is no more challenging than roleplaying any other character archetype well. Nobody gets rewarded (by the class system, anyway) for playing a barbarian with a tribal honor code or an consummate professional of an assassin or a wizard who is driven by curiosity to seek out dangerous secrets. Roleplaying ought to be its own reward; you ought not to be incentivized for roleplaying a certain way if you'd rather roleplay a different way. Furthermore, an Nth-level paladin ought to be roughly equivalent to an Nth-level anything else, simply because otherwise what do these "levels" even mean? And on top of that basic definitional problem, making an Nth-level paladin more powerful than an Nth-level anything else fouls up all sorts of system math. Just imagine the Challenge Rating system if the rules acknowledged the power disparity: "A CR of 3 means this monster is an appropriate challenge for a party of four 3rd-level adventurers, or a party of four 2nd-level adventurers if one of them is a paladin..." Ew. If you want to say that paladins are granted more power than other characters by the grace of their gods, do that by granting them roleplaying XP, so they've just got more levels. [/QUOTE]
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