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Building a better Rogue
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<blockquote data-quote="CapnZapp" data-source="post: 7192896" data-attributes="member: 12731"><p>A neat little morsel. It would certainly make daggers better than shortsword; probably rapiers too (haven't done the math, but an average damage decrease of 2 is hardly worth mentioning when the bulk of your damage comes from sneak damage)</p><p></p><p>What worries me, however, is the effect on feats and features. There's no longer any value in the ability to use non-light weapons for two-weapon fighting (for this rogue). Of course, since Dual Wielder is generally consider a poor choice anyway (if not an outright trap! it's mathematically worse to take it when you're still at below max Dex), anything that lessens the risk of us taking it could be considered a good thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7192896, member: 12731"] A neat little morsel. It would certainly make daggers better than shortsword; probably rapiers too (haven't done the math, but an average damage decrease of 2 is hardly worth mentioning when the bulk of your damage comes from sneak damage) What worries me, however, is the effect on feats and features. There's no longer any value in the ability to use non-light weapons for two-weapon fighting (for this rogue). Of course, since Dual Wielder is generally consider a poor choice anyway (if not an outright trap! it's mathematically worse to take it when you're still at below max Dex), anything that lessens the risk of us taking it could be considered a good thing ;) [/QUOTE]
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