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Building a better Rogue
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<blockquote data-quote="Helldritch" data-source="post: 7192942" data-attributes="member: 6855114"><p>If we really want to improve dagger attacks...</p><p>Look again at Conan 2. Take a good look at the thief. When he backstabs, he does it with dual daggers...</p><p>Which could lead to.</p><p></p><p>Dual BackStab. </p><p>You must weild a dagger in both hands. You must be behind your target and your target must have a noticable back (sorry, no ooze). You can use your attack action to backstab a target with both daggers simultenaously. If the attack succeed. You deal double normal dagger damage and the number of dice your sneak attack damage deal is multiplied by 1.5 (round down fractions). This additional damage can benefit from a critical hit. This means that a rogue with a sneak attack of 4d6 would now deal 6d6 on a sneak attack from behind. You can not use a bonus action to make an off hand attack.</p><p></p><p>A bowman would not get that benefit ever nor would a dual weilding rogue with short sword and rapier. The downside is that if that attack misses, you do not get a second attack with your bonus action. This has the advantage of not removing anything from ranged attacker and melee rogues can make either choice. The swashbuckler loses nothing and his play style stays intact. This could lead to a 12th level rogue doing a main backstab at 9d6 if he is in melee. If a battle master is near, he could still use his reaction to sneak attack and do an additional 6d6. With a critical, that feat becomes quite dangerous. (18d6 on a critical...)</p><p></p><p>To make thing scarier why not an other feat.</p><p>Improved critical.</p><p>Chose a weapon, your critical range with that weapon is increase by one.</p><p>Each time you choose this feat, you must take a different weapon.</p><p></p><p></p><p>Daggers would now crit on a 18-20. Not a bad thing. The fact that the feat applies only to one weapon and not all weapons that you know restricts the usefulness of the feat. Our bowmen, swordmen and all the other character types could benefit from this feat. Crits are rare enough. But these feat, with the improve crit range of dagger would now make melee rogues quite appealing.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7192942, member: 6855114"] If we really want to improve dagger attacks... Look again at Conan 2. Take a good look at the thief. When he backstabs, he does it with dual daggers... Which could lead to. Dual BackStab. You must weild a dagger in both hands. You must be behind your target and your target must have a noticable back (sorry, no ooze). You can use your attack action to backstab a target with both daggers simultenaously. If the attack succeed. You deal double normal dagger damage and the number of dice your sneak attack damage deal is multiplied by 1.5 (round down fractions). This additional damage can benefit from a critical hit. This means that a rogue with a sneak attack of 4d6 would now deal 6d6 on a sneak attack from behind. You can not use a bonus action to make an off hand attack. A bowman would not get that benefit ever nor would a dual weilding rogue with short sword and rapier. The downside is that if that attack misses, you do not get a second attack with your bonus action. This has the advantage of not removing anything from ranged attacker and melee rogues can make either choice. The swashbuckler loses nothing and his play style stays intact. This could lead to a 12th level rogue doing a main backstab at 9d6 if he is in melee. If a battle master is near, he could still use his reaction to sneak attack and do an additional 6d6. With a critical, that feat becomes quite dangerous. (18d6 on a critical...) To make thing scarier why not an other feat. Improved critical. Chose a weapon, your critical range with that weapon is increase by one. Each time you choose this feat, you must take a different weapon. Daggers would now crit on a 18-20. Not a bad thing. The fact that the feat applies only to one weapon and not all weapons that you know restricts the usefulness of the feat. Our bowmen, swordmen and all the other character types could benefit from this feat. Crits are rare enough. But these feat, with the improve crit range of dagger would now make melee rogues quite appealing. What do you think? [/QUOTE]
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