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Building a better Rogue
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<blockquote data-quote="jgsugden" data-source="post: 7192991" data-attributes="member: 2629"><p>I've sat at a lot of game tables and seen a lot of 5E rogues. Once you hit the mid levels, they consistently hit the same problem - they start to watch the other classes replace their unique skills with magic (or background abilities duplicated many of them all along) and they start to see their special powerful sneak attack fall off in damage so much that the fighter outclasses them. There are ways to get around it, but it requires a lot of skill and optimization. Although I have not played a rogue, I have a design for one that can compete with the fighter classes for damage when things go right, but it is hard to pull off. </p><p></p><p>Lvl 1: Use 2 short swords to get 2 chances at sneak attack</p><p>Lvl 3: Assassin</p><p>Lvl 4: Sentinel (used to get 2nd sneak attack when the enemy attacks someone else - use stealth/trickery/magic to avoid being attacked)</p><p>Lvl 8: Magic Initiate: Warlock (Hex, Booming Blade, Minor Illusion) </p><p>Lvl 10: Dex +2</p><p>Lvl 12: Dex +2</p><p>Lvl 16: Dual Wielder (Rapiers)</p><p>Lvl 19: Mage Slayer</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7192991, member: 2629"] I've sat at a lot of game tables and seen a lot of 5E rogues. Once you hit the mid levels, they consistently hit the same problem - they start to watch the other classes replace their unique skills with magic (or background abilities duplicated many of them all along) and they start to see their special powerful sneak attack fall off in damage so much that the fighter outclasses them. There are ways to get around it, but it requires a lot of skill and optimization. Although I have not played a rogue, I have a design for one that can compete with the fighter classes for damage when things go right, but it is hard to pull off. Lvl 1: Use 2 short swords to get 2 chances at sneak attack Lvl 3: Assassin Lvl 4: Sentinel (used to get 2nd sneak attack when the enemy attacks someone else - use stealth/trickery/magic to avoid being attacked) Lvl 8: Magic Initiate: Warlock (Hex, Booming Blade, Minor Illusion) Lvl 10: Dex +2 Lvl 12: Dex +2 Lvl 16: Dual Wielder (Rapiers) Lvl 19: Mage Slayer [/QUOTE]
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