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Building a colony
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<blockquote data-quote="Chimera" data-source="post: 1797097" data-attributes="member: 2002"><p>Well, it must be "discovered", or they wouldn't be there, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Everything has to be built from scratch. Even the land has to be cleared and possibly leveled for a place to put the town.</p><p></p><p></p><p></p><p>Probably asking too much detail. The lumber thing depends entirely on what kind of trees, how big they are, what tools are available and what kind of buildings are being built. This is too much detail to micromanage.</p><p></p><p>Food, on the other hand, is important. Just don't try to micromanage it so much. Again, depends on the people, the environment, how much hard work they're doing, etc.</p><p></p><p>Many a colony has been lost or severely crippled due to starvation.</p><p></p><p>Consider what kind of resources are available vs. what they need to bring. If the land is rich in fish and game, or collectable foods (nuts, fruits, wild grains, etc), then they will need less. If it's occupied or less fertile, they'll need to import everything.</p><p></p><p></p><p></p><p>If it is an island or other continent, then this is an absolute requirement. <em>Because that is where the ship(s) are going to be.</em> No sense landing on a beach and having to drag everything 20 miles inland. The PORT is the very first thing that needs to be constructed.</p><p></p><p>At first, everything, and I mean <strong>everything</strong> has to be imported. Most importantly (besides people), tools. New tools, replacement tools (due to breakage, wear, etc) and still more tools. But also food, clothing, comfort items, widgets, doodads and geegaws. Every bloody thing you need has to come over on a ship. This is a huge effort and a great expense (see below).</p><p></p><p><strong>Henry</strong> gives you a good list of things to consider. Natives (probably other races in a D&D world) require more trade goods, weapons and soldiers to deal with, and the import of more food and goods to replace those lost to sabotage and warfare.</p><p></p><p></p><p>But the most important reason for any colonization effort, and the singlular reason why we have no colonies on the Moon, Mars or in orbit...</p><p></p><p><strong>Economics</strong></p><p></p><p>Why colonize this land in the first place? What does it offer? How is this <em>extremely expensive</em> colony effort supposed to pay for itself? What attracts the colonists to this gods-forsaken place which requires nothing but hard work and sacrifice to tame? WHY BE THERE AT ALL???</p><p></p><p>There has to be a reason. Or there is no colony.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1797097, member: 2002"] Well, it must be "discovered", or they wouldn't be there, eh? ;) Everything has to be built from scratch. Even the land has to be cleared and possibly leveled for a place to put the town. Probably asking too much detail. The lumber thing depends entirely on what kind of trees, how big they are, what tools are available and what kind of buildings are being built. This is too much detail to micromanage. Food, on the other hand, is important. Just don't try to micromanage it so much. Again, depends on the people, the environment, how much hard work they're doing, etc. Many a colony has been lost or severely crippled due to starvation. Consider what kind of resources are available vs. what they need to bring. If the land is rich in fish and game, or collectable foods (nuts, fruits, wild grains, etc), then they will need less. If it's occupied or less fertile, they'll need to import everything. If it is an island or other continent, then this is an absolute requirement. [i]Because that is where the ship(s) are going to be.[/i] No sense landing on a beach and having to drag everything 20 miles inland. The PORT is the very first thing that needs to be constructed. At first, everything, and I mean [b]everything[/b] has to be imported. Most importantly (besides people), tools. New tools, replacement tools (due to breakage, wear, etc) and still more tools. But also food, clothing, comfort items, widgets, doodads and geegaws. Every bloody thing you need has to come over on a ship. This is a huge effort and a great expense (see below). [b]Henry[/b] gives you a good list of things to consider. Natives (probably other races in a D&D world) require more trade goods, weapons and soldiers to deal with, and the import of more food and goods to replace those lost to sabotage and warfare. But the most important reason for any colonization effort, and the singlular reason why we have no colonies on the Moon, Mars or in orbit... [b]Economics[/b] Why colonize this land in the first place? What does it offer? How is this [i]extremely expensive[/i] colony effort supposed to pay for itself? What attracts the colonists to this gods-forsaken place which requires nothing but hard work and sacrifice to tame? WHY BE THERE AT ALL??? There has to be a reason. Or there is no colony. [/QUOTE]
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