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Building a colony
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<blockquote data-quote="Henry" data-source="post: 1797118" data-attributes="member: 158"><p>My best suppositions:</p><p></p><p></p><p>One leader/mayor. two lieutenants: one is in charge of defense, the other in charge of internal affairs. Each one appoints as many supervisors as they need.</p><p></p><p></p><p>Depending on the wood. If we are talking tropical, assume palm trees or the like, it would have to be a fair amount of logging, because each tree doesn't give a lot of intermediate branches. On the plus side, the wood is resilient, almost spongy. For simplicity say 20 trees for each 10 x 20 hut, including sap and tar for caulking and waterproofing, and leaves (or thatch you brought with you) for roofing. Let's say 100 trees for an adequate log wall about 8 feet high. In short, somebody's gonna KNOW you are there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If subtropical to temperate, then FAR less trees (more wood). Kinda like what the Jamestown VA colonists found. Say, HALF those estimates.</p><p></p><p>You need building for shelter, primarily; no worries about outhouses, but maybe one privacy screen and a community cesspool just outside the walls.</p><p></p><p>If you are the lucky bastard who brought the Daern's instant fortress, or the High Wizard with Mordenkainen's Magnificant Mansion, then you've got it made, and you've just saved uncountable man-hours and labor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Each person needs a pound of food per day, ALL fats or carbohydrates with some fruit for health and variety. Better to have two to three pounds per day, if you are a labor-intensive society. ( I looked up a calorie calculator online and found that most labor intensive activites (chopping wood, gardening, etc.) take 3500 to 4,000 calories for 8 hours of such activity on average. If that's the case, these people gotta eat, and eat well, if they are colonists.</p><p></p><p></p><p></p><p>Near a river; fresh water, plain and simple. That's why most of the American Colonies started near river deltas and mouths. Also, they need to institute strict sanitary laws; no sense getting dysentery because some idiots are using the river as a bathroom upstream. Rivers also make it easier to travel inland when the exploring phase of your colony's growth hits.</p><p></p><p>One word on exploring; Save deep exploration for when the colony becomes sustaining. (In other words, when they've worked out regular food gathering or they've got their farms planted). Light exploration is a necessity, because you wouldn't want to set your colony up within one day's travel of a Griffon's lair, or within range of marauding kobolds. But any exploration that would take your explorers more than two days away from base is to be avoided. No sense bringing trouble to your doorstep until your doorstep's got some arrow slits.</p></blockquote><p></p>
[QUOTE="Henry, post: 1797118, member: 158"] My best suppositions: One leader/mayor. two lieutenants: one is in charge of defense, the other in charge of internal affairs. Each one appoints as many supervisors as they need. Depending on the wood. If we are talking tropical, assume palm trees or the like, it would have to be a fair amount of logging, because each tree doesn't give a lot of intermediate branches. On the plus side, the wood is resilient, almost spongy. For simplicity say 20 trees for each 10 x 20 hut, including sap and tar for caulking and waterproofing, and leaves (or thatch you brought with you) for roofing. Let's say 100 trees for an adequate log wall about 8 feet high. In short, somebody's gonna KNOW you are there. :) If subtropical to temperate, then FAR less trees (more wood). Kinda like what the Jamestown VA colonists found. Say, HALF those estimates. You need building for shelter, primarily; no worries about outhouses, but maybe one privacy screen and a community cesspool just outside the walls. If you are the lucky bastard who brought the Daern's instant fortress, or the High Wizard with Mordenkainen's Magnificant Mansion, then you've got it made, and you've just saved uncountable man-hours and labor. :) Each person needs a pound of food per day, ALL fats or carbohydrates with some fruit for health and variety. Better to have two to three pounds per day, if you are a labor-intensive society. ( I looked up a calorie calculator online and found that most labor intensive activites (chopping wood, gardening, etc.) take 3500 to 4,000 calories for 8 hours of such activity on average. If that's the case, these people gotta eat, and eat well, if they are colonists. Near a river; fresh water, plain and simple. That's why most of the American Colonies started near river deltas and mouths. Also, they need to institute strict sanitary laws; no sense getting dysentery because some idiots are using the river as a bathroom upstream. Rivers also make it easier to travel inland when the exploring phase of your colony's growth hits. One word on exploring; Save deep exploration for when the colony becomes sustaining. (In other words, when they've worked out regular food gathering or they've got their farms planted). Light exploration is a necessity, because you wouldn't want to set your colony up within one day's travel of a Griffon's lair, or within range of marauding kobolds. But any exploration that would take your explorers more than two days away from base is to be avoided. No sense bringing trouble to your doorstep until your doorstep's got some arrow slits. [/QUOTE]
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