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General Tabletop Discussion
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Building A Deeper Horror World
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<blockquote data-quote="dco" data-source="post: 7750175"><p>For the first part some RPGs already did that long ago:</p><p>- Kult: you had Metropolis, the real city, the rest was an illusion to slave humanity (like Matrix). It suited better the tone of the horror stories of Clive Barker and movies/games like silent hill.</p><p>- The spanish RPG Ragnarok: The meteorite that killed the dinosaurs and started a glacial era brought something more. Players work for the Merrick House, an english editorial about the occult, the editorial has an inner circle with a library and senior people who had faced the occult. </p><p>- The first Vampite the Masquerade, more focused (or at least the initial adventure) on the horror of becoming a vampire and discovering what lied behind the common world, it had a defined society of vampires, clans, etc. For us the other editions degenerated to vampire super heroes/villains all with their individual plans.</p><p>...</p><p></p><p>Now you have more options, for example Cthulhu had Deltagreen, it changes the game to conspiracies, hidden agencies, etc and Flashlight?, the victorian era, with cabbalas, secret orders, etc. If you want something with more action Monster Hunter International, hunters of monsters and big conspiracies to uncover, demons want to conquer the world, Cthulhuesque monsters from other dimension want to conquer the world, the government wants...</p><p>And a lot of games that now I don't remember.</p><p></p><p>Some of those games also had some funny places, I always loved when a player bought a big absurd watch in a market of Metropolis because it could sense the real hour there, but in a crude way it inoculated a big parasite in his body and he fell unsconscious, the rest of players started to discuss if they should chop his arm.</p></blockquote><p></p>
[QUOTE="dco, post: 7750175"] For the first part some RPGs already did that long ago: - Kult: you had Metropolis, the real city, the rest was an illusion to slave humanity (like Matrix). It suited better the tone of the horror stories of Clive Barker and movies/games like silent hill. - The spanish RPG Ragnarok: The meteorite that killed the dinosaurs and started a glacial era brought something more. Players work for the Merrick House, an english editorial about the occult, the editorial has an inner circle with a library and senior people who had faced the occult. - The first Vampite the Masquerade, more focused (or at least the initial adventure) on the horror of becoming a vampire and discovering what lied behind the common world, it had a defined society of vampires, clans, etc. For us the other editions degenerated to vampire super heroes/villains all with their individual plans. ... Now you have more options, for example Cthulhu had Deltagreen, it changes the game to conspiracies, hidden agencies, etc and Flashlight?, the victorian era, with cabbalas, secret orders, etc. If you want something with more action Monster Hunter International, hunters of monsters and big conspiracies to uncover, demons want to conquer the world, Cthulhuesque monsters from other dimension want to conquer the world, the government wants... And a lot of games that now I don't remember. Some of those games also had some funny places, I always loved when a player bought a big absurd watch in a market of Metropolis because it could sense the real hour there, but in a crude way it inoculated a big parasite in his body and he fell unsconscious, the rest of players started to discuss if they should chop his arm. [/QUOTE]
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