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General Tabletop Discussion
Character Builds & Optimization
Building a Fighter 2/Barbarian 8, just need a little advice.
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<blockquote data-quote="Ark the Pie King" data-source="post: 7571312" data-attributes="member: 6874479"><p>As the title says. I'm coming into an old campaign that's already high level (I posted about this like, 6 months ago or something like that but I didn't realize that campaign was going on hiatus for a new one. It's actually starting back up soon) and I'm making a Half-Orc Fighter/Barbarian. The party is just about going to hit level 9 which I'll go Fighter 3 for Battlemaster because buttons are fun. Barbarian half is Ancestral Guardian. The build is going to sacrifice a bit of damage in exchange for some more utility and tankiness. So with that, I was thinking I might be able to actually make Two Weapon Fighting work. With my level 4 feat I was thinking of going Dual Wielder, because for some reason I thought it had +1 Str or Dex on it, but rereading it, it doesn't. Which is really disappointing because I'd rather just take the ASI for Str. So now instead of writing all this out again, I'm just torn. Is it even worth it to use 2 1d6 weapons, even with +Str to the off hand? I was hoping Rage damage would offset it a little but I don't think it will. I'm not planning on taking Great Weapon Master. I know mathmatically it's amazing but I have a history of rolling poorly and I value accuracy pretty highly. I've pictured my Barbarian using 2 axes this whole time, but 2 dinky little 1d6 hatchets don't do much for me mentally. </p><p></p><p>Sorry, went a little stream of consciousness there for a minute and rambled</p><p></p><p>TL;DR</p><p></p><p>Is TWF worth it with the fighter dip? If not, how far behind does it fall? Can I justify a 2-handed weapon over Dueling and a Shield? Why is weapon balance so bad in this edition?</p></blockquote><p></p>
[QUOTE="Ark the Pie King, post: 7571312, member: 6874479"] As the title says. I'm coming into an old campaign that's already high level (I posted about this like, 6 months ago or something like that but I didn't realize that campaign was going on hiatus for a new one. It's actually starting back up soon) and I'm making a Half-Orc Fighter/Barbarian. The party is just about going to hit level 9 which I'll go Fighter 3 for Battlemaster because buttons are fun. Barbarian half is Ancestral Guardian. The build is going to sacrifice a bit of damage in exchange for some more utility and tankiness. So with that, I was thinking I might be able to actually make Two Weapon Fighting work. With my level 4 feat I was thinking of going Dual Wielder, because for some reason I thought it had +1 Str or Dex on it, but rereading it, it doesn't. Which is really disappointing because I'd rather just take the ASI for Str. So now instead of writing all this out again, I'm just torn. Is it even worth it to use 2 1d6 weapons, even with +Str to the off hand? I was hoping Rage damage would offset it a little but I don't think it will. I'm not planning on taking Great Weapon Master. I know mathmatically it's amazing but I have a history of rolling poorly and I value accuracy pretty highly. I've pictured my Barbarian using 2 axes this whole time, but 2 dinky little 1d6 hatchets don't do much for me mentally. Sorry, went a little stream of consciousness there for a minute and rambled TL;DR Is TWF worth it with the fighter dip? If not, how far behind does it fall? Can I justify a 2-handed weapon over Dueling and a Shield? Why is weapon balance so bad in this edition? [/QUOTE]
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Building a Fighter 2/Barbarian 8, just need a little advice.
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