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General Tabletop Discussion
Character Builds & Optimization
Building a Fighter 2/Barbarian 8, just need a little advice.
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<blockquote data-quote="FrogReaver" data-source="post: 7571416" data-attributes="member: 6795602"><p>TWF Scenario (Without Dual Wielder)</p><p>Turn 1: Draw First Weapon + Attack + Bonus Action Rage</p><p>Turn 2: Draw 2nd Weapon + attack + bonus action attack</p><p>Turn 3: Attack + Bonus Action Attack</p><p></p><p>Dual Wielder Feat offers no Action Economy Benefit here as your turn 1 will be to bonus action rage. I would avoid Dual Wielder feat at least till you max strength (unless you just want it for flavor with the weapons you carry. It isn't that far behind offensively and does help your AC so it's okay I think). That said, TWF without the feat isn't bad. Let's look at this.</p><p></p><p>TWF Shortswords</p><p>Turn 1: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * <strong>2</strong> = 2d6+12 = 19</p><p>Turn 2: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * <strong>3</strong> = 3d6+18 = 28.5</p><p>Turn 3: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * <strong>3</strong> = 3d6+18 = 28.5</p><p></p><p>Greatsword</p><p>Turn 1: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26</p><p>Turn 2: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26</p><p>Turn 3: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26</p><p></p><p>In short, the TWF has a pretty lousy turn 1 and action surge isn't nearly as effective for him. However, one cool thing that making 3 attacks allows for that making 2 doesn't is that you can attempt to use your first attack to knock the enemy prone, granting you advantage on 2 attacks and your allies advantage on others. As a raging barbarian you even get advantage on the prone attempt. It's a minor sacrifice in personal damage for a pretty major party buff in the right situations and right parties. The GreatSword character sacrifices to much personal damage to attempt that maneuver. </p><p></p><p>The TWF character doesn't make up the damage difference until round 4 which is when most fights are basically over by. Since Damage now > Damage Later, I rate the Greatsword character higher except for the potential shove prone trick.</p><p></p><p>TWF Longsword + Duelist</p><p>Turn 1: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + 2 (Dueling Style) * <strong>2 </strong> = 2d6+12 = 25</p><p>Turn 2: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + <span style="color: #222222"><span style="font-family: 'Tahoma'">2 (Dueling Style)</span></span> * <strong>2</strong> = 3d6+18 = 25</p><p>Turn 3: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + <span style="color: #222222"><span style="font-family: 'Tahoma'">2 (Dueling Style) </span></span>* <strong>2</strong> = 3d6+18 = 25</p><p></p><p>I'd say sword and shield is better than great sword just because you net 1 more AC for 1 damage difference. I think TWF is interesting and not far behind either, except in AC (which shouldn't be a big concern).</p><p></p><p>I recommend playing your Dual Wielding Barbarian. He will be fun and unique, have a cool trick he can sometimes use in the prone on the first attack of the turn tactic and overall effectiveness even in straight up attack only fights isn't that drastic.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7571416, member: 6795602"] TWF Scenario (Without Dual Wielder) Turn 1: Draw First Weapon + Attack + Bonus Action Rage Turn 2: Draw 2nd Weapon + attack + bonus action attack Turn 3: Attack + Bonus Action Attack Dual Wielder Feat offers no Action Economy Benefit here as your turn 1 will be to bonus action rage. I would avoid Dual Wielder feat at least till you max strength (unless you just want it for flavor with the weapons you carry. It isn't that far behind offensively and does help your AC so it's okay I think). That said, TWF without the feat isn't bad. Let's look at this. TWF Shortswords Turn 1: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * [B]2[/B] = 2d6+12 = 19 Turn 2: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * [B]3[/B] = 3d6+18 = 28.5 Turn 3: 1d6 (Shortsword) + 4 (Str Bonus) + 2 (Rage Bonus) * [B]3[/B] = 3d6+18 = 28.5 Greatsword Turn 1: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26 Turn 2: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26 Turn 3: 2d6 (Greatswrod) + 4 (Str Bonus) + 2 (Rage Bonus) * 2 = 4d6+12 = 26 In short, the TWF has a pretty lousy turn 1 and action surge isn't nearly as effective for him. However, one cool thing that making 3 attacks allows for that making 2 doesn't is that you can attempt to use your first attack to knock the enemy prone, granting you advantage on 2 attacks and your allies advantage on others. As a raging barbarian you even get advantage on the prone attempt. It's a minor sacrifice in personal damage for a pretty major party buff in the right situations and right parties. The GreatSword character sacrifices to much personal damage to attempt that maneuver. The TWF character doesn't make up the damage difference until round 4 which is when most fights are basically over by. Since Damage now > Damage Later, I rate the Greatsword character higher except for the potential shove prone trick. TWF Longsword + Duelist Turn 1: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + 2 (Dueling Style) * [B]2 [/B] = 2d6+12 = 25 Turn 2: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + [COLOR=#222222][FONT=Tahoma]2 (Dueling Style)[/FONT][/COLOR] * [B]2[/B] = 3d6+18 = 25 Turn 3: 1d8 (Longword) + 4 (Str Bonus) + 2 (Rage Bonus) + [COLOR=#222222][FONT=Tahoma]2 (Dueling Style) [/FONT][/COLOR]* [B]2[/B] = 3d6+18 = 25 I'd say sword and shield is better than great sword just because you net 1 more AC for 1 damage difference. I think TWF is interesting and not far behind either, except in AC (which shouldn't be a big concern). I recommend playing your Dual Wielding Barbarian. He will be fun and unique, have a cool trick he can sometimes use in the prone on the first attack of the turn tactic and overall effectiveness even in straight up attack only fights isn't that drastic. [/QUOTE]
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Building a Fighter 2/Barbarian 8, just need a little advice.
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