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Building a thiefy warlock? Or a magey rogue?
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<blockquote data-quote="MwaO" data-source="post: 6890096" data-attributes="member: 12749"><p>You're having a Wizard encounter power via Novice Power and access to a Wizard Paragon Path. When you're using 2 Int-based encounter attack powers every encounter, it makes a noticeable difference. And you get a free skill and +2 to all Int-based skills - it is really useful...</p><p></p><p></p><p></p><p>There are some relatively strong choices(Magic Stones, Wind Wall, Charm Beast, Infiltrating Drone) that don't even look at Constitution. Planeshifter has a Remove From Play(Save Ends) encounter power as an E11. Prismatic Burst/Dark Gathering are really strong E13s that do things that there really isn't the equivalent available for Druid. Summon Giant Toad/Clinging Drone are good daily powers and there are tons of great Wizard 9 choices.</p><p></p><p>No constitution for any of them.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6890096, member: 12749"] You're having a Wizard encounter power via Novice Power and access to a Wizard Paragon Path. When you're using 2 Int-based encounter attack powers every encounter, it makes a noticeable difference. And you get a free skill and +2 to all Int-based skills - it is really useful... There are some relatively strong choices(Magic Stones, Wind Wall, Charm Beast, Infiltrating Drone) that don't even look at Constitution. Planeshifter has a Remove From Play(Save Ends) encounter power as an E11. Prismatic Burst/Dark Gathering are really strong E13s that do things that there really isn't the equivalent available for Druid. Summon Giant Toad/Clinging Drone are good daily powers and there are tons of great Wizard 9 choices. No constitution for any of them. [/QUOTE]
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Community
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*Dungeons & Dragons
Building a thiefy warlock? Or a magey rogue?
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