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Building an Economy in D&D 3.x *Help*
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<blockquote data-quote="Lyrad8791" data-source="post: 6124659" data-attributes="member: 6680626"><p>So I am currently running a stronghold that I helped create. My problem now is I need sources of income to keep the place running. Anyone have any ideas? </p><p></p><p>What I have so far: </p><p></p><p>Mines with a minimum income of 1400 GP a week, which might increase.</p><p>Papyrus, which I will receive in a few in game months to grow and use to create and sell paper, of good quality.</p><p>I am breeding pigs and a few other animals for their parts (Pigs for salted pork, and food for the local tavern/inn I have; Cows for beef and leather; Sheep for wool and lamb.)</p><p>I have woodworkers, leather workers, and a blacksmith so far to output finished products. </p><p>I am contemplating getting an alchemist or using one of the party members who has the craft as a source for that as well.</p><p>Growing maple trees for syrup. Future source of income.</p><p></p><p>I have run dry the market of large lumber (approx. size of trees is an old redwood.. not ancient but old). </p><p>The mine is on its last leg as I was getting 360 GP a day until recently with new deposits being found. </p><p></p><p>I am contemplating getting an alchemist or using one of the party members who has the craft as a source for that as well.</p><p></p><p>I have 35 Dwarven mason/workers on contract for the next 5 years as well. So if anyone can think of something to add to this list I would really like that. </p><p></p><p>Thanks and post away.</p></blockquote><p></p>
[QUOTE="Lyrad8791, post: 6124659, member: 6680626"] So I am currently running a stronghold that I helped create. My problem now is I need sources of income to keep the place running. Anyone have any ideas? What I have so far: Mines with a minimum income of 1400 GP a week, which might increase. Papyrus, which I will receive in a few in game months to grow and use to create and sell paper, of good quality. I am breeding pigs and a few other animals for their parts (Pigs for salted pork, and food for the local tavern/inn I have; Cows for beef and leather; Sheep for wool and lamb.) I have woodworkers, leather workers, and a blacksmith so far to output finished products. I am contemplating getting an alchemist or using one of the party members who has the craft as a source for that as well. Growing maple trees for syrup. Future source of income. I have run dry the market of large lumber (approx. size of trees is an old redwood.. not ancient but old). The mine is on its last leg as I was getting 360 GP a day until recently with new deposits being found. I am contemplating getting an alchemist or using one of the party members who has the craft as a source for that as well. I have 35 Dwarven mason/workers on contract for the next 5 years as well. So if anyone can think of something to add to this list I would really like that. Thanks and post away. [/QUOTE]
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