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Building an Economy in D&D 3.x *Help*
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<blockquote data-quote="Greenfield" data-source="post: 6125567" data-attributes="member: 6669384"><p>You want lumber? There are ways to magically create/grow trees. One of the Quall's Feather Tokens (400 gp market price) produces a full grown tree as a permanent thing. 60 feet high, 40 foot diameter crown, 5 foot diameter trunk. </p><p></p><p>There was a Druid spell, relatively low level, that grew a certain number of full grown trees within a 60 foot circle.</p><p></p><p>But don't use them just for lumber. Specifically plant fruit and nut trees. That way you get a harvest out of them, as well as good hardwood lumber.</p><p></p><p>Long term, you'll want tenants on the local farms. You'll take your "rents" as a share of the crops, which you'll eat and/or sell in your city. Remember to build up a storage reserve of grains and such to feed your people in bad crop years, or if you're ever under siege. It also gives you something to sell to neighbors when their crops are doing poorly.</p><p></p><p>And have your Druid do Plant Growth on the orchards and fields every year.</p><p></p><p>As your levels advance to the point where your spellcasters get fast transport magic, you can take advantage of that financially. </p><p></p><p>Be aware though that managing a town, a keep and the associated lands is a full time occupation. You and your allies will, in essence, be giving up the adventuring life and settling down.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6125567, member: 6669384"] You want lumber? There are ways to magically create/grow trees. One of the Quall's Feather Tokens (400 gp market price) produces a full grown tree as a permanent thing. 60 feet high, 40 foot diameter crown, 5 foot diameter trunk. There was a Druid spell, relatively low level, that grew a certain number of full grown trees within a 60 foot circle. But don't use them just for lumber. Specifically plant fruit and nut trees. That way you get a harvest out of them, as well as good hardwood lumber. Long term, you'll want tenants on the local farms. You'll take your "rents" as a share of the crops, which you'll eat and/or sell in your city. Remember to build up a storage reserve of grains and such to feed your people in bad crop years, or if you're ever under siege. It also gives you something to sell to neighbors when their crops are doing poorly. And have your Druid do Plant Growth on the orchards and fields every year. As your levels advance to the point where your spellcasters get fast transport magic, you can take advantage of that financially. Be aware though that managing a town, a keep and the associated lands is a full time occupation. You and your allies will, in essence, be giving up the adventuring life and settling down. [/QUOTE]
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