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BURMANIA! Part 1: Check Your Sanity at the Door
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<blockquote data-quote="Von Ether" data-source="post: 7883969" data-attributes="member: 15582"><p>I'm guessing the type of player that basement dwelling stereotype is based on. For a long time, I've a lot of Bobs in my own gaming circle. </p><p></p><p>Being an outcast myself, I followed a "I was judged, therefore I will not judge," creed in those days of my youth. It also didn't help that being a rural community in the 80s and 90s meant you had to take it or leave it with the players you could find. Or so I thought. </p><p></p><p>That slowly became, "That's just Bob. He's just that way." But just a year before 3e came out, I was left with nothing but Bobs in a remote town and decided it was best to have no gaming that gaming that was becoming toxic with all of the weird personalities in play that wouldn't, frankly, refused to grow up a little. The original Diablo helped a little by siphoning off the really one-note players. </p><p></p><p>By 3e, I was living near a major metro, D&D was blossoming and I felt safe enough to pick and choose. I was already raising a child and wanted them to see my fellow players as potential role-models. The Bobs either had to settle down or bathe or leave my game. </p><p></p><p>My games and players improved quite a bit after that.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7883969, member: 15582"] I'm guessing the type of player that basement dwelling stereotype is based on. For a long time, I've a lot of Bobs in my own gaming circle. Being an outcast myself, I followed a "I was judged, therefore I will not judge," creed in those days of my youth. It also didn't help that being a rural community in the 80s and 90s meant you had to take it or leave it with the players you could find. Or so I thought. That slowly became, "That's just Bob. He's just that way." But just a year before 3e came out, I was left with nothing but Bobs in a remote town and decided it was best to have no gaming that gaming that was becoming toxic with all of the weird personalities in play that wouldn't, frankly, refused to grow up a little. The original Diablo helped a little by siphoning off the really one-note players. By 3e, I was living near a major metro, D&D was blossoming and I felt safe enough to pick and choose. I was already raising a child and wanted them to see my fellow players as potential role-models. The Bobs either had to settle down or bathe or leave my game. My games and players improved quite a bit after that. [/QUOTE]
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