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<blockquote data-quote="Shayuri" data-source="post: 5960599" data-attributes="member: 4936"><p><strong>Name</strong>: Juno Reyes</p><p><strong>Template</strong>: Emissary of Power</p><p><strong>High Concept</strong>: Undead Slaying Police Officer</p><p><strong>Trouble</strong>: The Ungrateful Dead</p><p></p><p>[sblock=Phases]<strong>Stage 1</strong>:</p><p>Raised by ex-military father in the LA barrio. Strained relationship due to father's disability, alcohol and control issues. Joined local small gang, but still had to take care of father sometimes.</p><p>-<strong>Aspect</strong>: Tough Hide, Tender Heart</p><p></p><p><strong>Stage 2</strong>:</p><p>Torn between gang and family, Juno found a mentor in her crazy uncle and finally turned away from gang lifestyle. Her uncle took her to an old place of power to awaken her to her destiny in an ancient ritual. Juno and her father move away from LA then, and Juno gets her current job as a cop.</p><p>- <strong>Aspect</strong>: Call of Duty</p><p></p><p><strong>Stage 3</strong>:</p><p>Altar Ego</p><p>When Juno discovers ritual necromancy implements on a routine bust, she burns the midnight oil to find the culprit. And when a ghost-enslaving cult finds out, it goes on the warpath. But can Juno survive when the spirit shackles are broken, and the pale horde's hunger is unleashed?</p><p>- <strong>Aspect</strong>: ?</p><p></p><p><strong>Stage 4</strong>:</p><p>Winter Trails (Keira's story)</p><p>Juno tracks a were-panther into the Nevernever and the two are stalked there by crazed fetches. Juno must pierce the deceptions of the fey to find her way back to the mortal world.</p><p>- <strong>Aspect</strong>: Curse of Clarity</p><p></p><p><strong>Stage 5</strong>:</p><p>Blackest Knight (Malcolm's Story)</p><p>Juno joins forces with a wizard enforcer and a half-fey ogre against a coven of black court vampires; she holds them at bay alongside the ogre to give the wizard time to work his spells, then helps finish them off.</p><p>- <strong>Aspect</strong>: Talk to the Fist[/sblock]</p><p></p><p>[sblock=Aspect Guide]Trouble - Ungrateful Dead: Juno's 'job' is to police the boundary between the worlds of the living and the dead. As such, unless a ghost really wants to return but can't, she's not terribly popular with them. She makes a policy of prioritizing hostile or harmful entities, which allows her to work with less onerous ones if need is...but much like cops and informants, they never forget they're on opposite sides of a fence. Entities she's 'put away,' but not killed...or friends of her victims...will sometimes make her life 'interesting'</p><p></p><p>Phase 1 - Tough Hide, Tender Heart: Juno's tough-girl act is just that; an act. Though she hates to admit it, and goes to some pains to try to make it seem like it's not so, she's a sucker for a sob story.</p><p></p><p>Phase 2 - Call of Duty: Despite her irresponsible youth, or perhaps because of it, Juno takes her responsibilities very seriously and puts them ahead of her own desires and sometimes well-being. Duty to family and friends, duty from her work as police, duty to her divinely-appointed <em>other</em> work, she can never just turn her back on any of it. Now if all these duties would just play nice with each other, her life would be much easier.</p><p></p><p>Phase 3 - ???: It is a mystery!</p><p></p><p>Phase 4 - Curse of Clarity: Juno is an empiricist, turning away from superstition and blind faith; trusting what she experiences and senses. She rejects illusions...even comforting, healthy ones...to confront reality on its own terms which sounds great, but when your reality includes angry ghosts and murderous vampires and conniving fey and mysterious wizards...it's really not.</p><p></p><p>Phase 5 - Talk to the Fist: Juno is not a woman of many words. Given a choice between engaging in nuanced diplomacy, and just hitting the problem until it's not a problem anymore, she experiences a definite tug towards the latter solution. This doesn't mean she's a raging violent psychopath...just that she favors direct action over discussion and debate. And in her line of work, BOTH her lines of work, 'direct action' often means some head-thumping.[/sblock]</p><p></p><p></p><p><strong>Skills</strong>:</p><p>Superb - Conviction, Fists</p><p>Great - Athletics, Alertness</p><p>Good - Endurance, Investigation</p><p>Fair - Lore, Intimidation, Guns</p><p>Average - Resources, Scholarship, Empathy, Discipline, Drive</p><p></p><p><strong>Stunts and Powers</strong></p><p>World Walker -2</p><p>Righteousness -2</p><p>Inhuman Recovery -2</p><p>Holy Touch -1</p><p>Ghost Speaker -1</p><p>Marked by Power -1 </p><p></p><p><strong>Equipment</strong></p><p>Badge</p><p>Gun (.38 service revolver)</p><p>Body armor (only when on duty though)</p><p>Cellphone</p><p>'Punching gloves' (sort of like mixed-martial-arts gloves, only with sand instead of padding in the protection; not casually worn, they indicate that she's getting serious now)</p><p>Pepper spray</p><p>Stungun</p><p></p><p><strong>Belongings</strong></p><p>Cheap studio apartment.</p><p>Cheap used car (90's Honda Whogivesacrap; a common, but infrequently talked about model)</p><p>Old laptop inherited from uncle (It does 'the email' and sometimes logs on to 'the interwebs' and otherwise doesn't do much.)</p><p>Punching Bag (for when it's too godawful to walk to Uncle's place to work out)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5960599, member: 4936"] [B]Name[/B]: Juno Reyes [B]Template[/B]: Emissary of Power [B]High Concept[/B]: Undead Slaying Police Officer [B]Trouble[/B]: The Ungrateful Dead [sblock=Phases][B]Stage 1[/B]: Raised by ex-military father in the LA barrio. Strained relationship due to father's disability, alcohol and control issues. Joined local small gang, but still had to take care of father sometimes. -[B]Aspect[/B]: Tough Hide, Tender Heart [B]Stage 2[/B]: Torn between gang and family, Juno found a mentor in her crazy uncle and finally turned away from gang lifestyle. Her uncle took her to an old place of power to awaken her to her destiny in an ancient ritual. Juno and her father move away from LA then, and Juno gets her current job as a cop. - [B]Aspect[/B]: Call of Duty [B]Stage 3[/B]: Altar Ego When Juno discovers ritual necromancy implements on a routine bust, she burns the midnight oil to find the culprit. And when a ghost-enslaving cult finds out, it goes on the warpath. But can Juno survive when the spirit shackles are broken, and the pale horde's hunger is unleashed? - [B]Aspect[/B]: ? [B]Stage 4[/B]: Winter Trails (Keira's story) Juno tracks a were-panther into the Nevernever and the two are stalked there by crazed fetches. Juno must pierce the deceptions of the fey to find her way back to the mortal world. - [B]Aspect[/B]: Curse of Clarity [B]Stage 5[/B]: Blackest Knight (Malcolm's Story) Juno joins forces with a wizard enforcer and a half-fey ogre against a coven of black court vampires; she holds them at bay alongside the ogre to give the wizard time to work his spells, then helps finish them off. - [B]Aspect[/B]: Talk to the Fist[/sblock] [sblock=Aspect Guide]Trouble - Ungrateful Dead: Juno's 'job' is to police the boundary between the worlds of the living and the dead. As such, unless a ghost really wants to return but can't, she's not terribly popular with them. She makes a policy of prioritizing hostile or harmful entities, which allows her to work with less onerous ones if need is...but much like cops and informants, they never forget they're on opposite sides of a fence. Entities she's 'put away,' but not killed...or friends of her victims...will sometimes make her life 'interesting' Phase 1 - Tough Hide, Tender Heart: Juno's tough-girl act is just that; an act. Though she hates to admit it, and goes to some pains to try to make it seem like it's not so, she's a sucker for a sob story. Phase 2 - Call of Duty: Despite her irresponsible youth, or perhaps because of it, Juno takes her responsibilities very seriously and puts them ahead of her own desires and sometimes well-being. Duty to family and friends, duty from her work as police, duty to her divinely-appointed [i]other[/i] work, she can never just turn her back on any of it. Now if all these duties would just play nice with each other, her life would be much easier. Phase 3 - ???: It is a mystery! Phase 4 - Curse of Clarity: Juno is an empiricist, turning away from superstition and blind faith; trusting what she experiences and senses. She rejects illusions...even comforting, healthy ones...to confront reality on its own terms which sounds great, but when your reality includes angry ghosts and murderous vampires and conniving fey and mysterious wizards...it's really not. Phase 5 - Talk to the Fist: Juno is not a woman of many words. Given a choice between engaging in nuanced diplomacy, and just hitting the problem until it's not a problem anymore, she experiences a definite tug towards the latter solution. This doesn't mean she's a raging violent psychopath...just that she favors direct action over discussion and debate. And in her line of work, BOTH her lines of work, 'direct action' often means some head-thumping.[/sblock] [B]Skills[/B]: Superb - Conviction, Fists Great - Athletics, Alertness Good - Endurance, Investigation Fair - Lore, Intimidation, Guns Average - Resources, Scholarship, Empathy, Discipline, Drive [B]Stunts and Powers[/B] World Walker -2 Righteousness -2 Inhuman Recovery -2 Holy Touch -1 Ghost Speaker -1 Marked by Power -1 [B]Equipment[/B] Badge Gun (.38 service revolver) Body armor (only when on duty though) Cellphone 'Punching gloves' (sort of like mixed-martial-arts gloves, only with sand instead of padding in the protection; not casually worn, they indicate that she's getting serious now) Pepper spray Stungun [B]Belongings[/B] Cheap studio apartment. Cheap used car (90's Honda Whogivesacrap; a common, but infrequently talked about model) Old laptop inherited from uncle (It does 'the email' and sometimes logs on to 'the interwebs' and otherwise doesn't do much.) Punching Bag (for when it's too godawful to walk to Uncle's place to work out) [/QUOTE]
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