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<blockquote data-quote="Jack of Tales" data-source="post: 4089599" data-attributes="member: 59475"><p><strong>Day 1: Date: 3rd day of Mountains, 1782 Year of Troubles</strong></p><p></p><p>You all head to your individual rooms and sleep soundly. Waking the next morning you finish your preparations and head out the door. Sandy is sitting behind the counter talking to a short girl with long brown hair and strange clothing. She waves to you as you walk out and calls "Good luck! Come back alive!"</p><p></p><p>Sometime in the night an Order of Execution arrived from the Justicars. It grants each of you the right to use deadly force in conjunction with the protection of the townspeople of Wexen's Crossing in addition to the elimination of whatever threat, whether citizen or not, has been the cause of the murders and disappearances. Sandy makes sure to give it to someone before the party leaves. [Figure out amongst yourselves who has it.]</p><p></p><p>The trip to Wexen's Crossing will take about a day and a half. There is little reason to be worried about where to spend the night because of the large number of small farms and villages near Redtol. However, you will most likely have to ask a family if you can spend the night in their barn or house because inns usually only get enough business in large towns to stay around for long.</p><p></p><p>The party travels down the road for a large part of the day while keeping watch for the sign Lady Sasha had told them about. The weather is chilly and your feet crunch on a small layer of snow but the sun is high in the air. Several hours after you have walked out from Redtol, but before you reach the turnoff to Wexen's Crossing you see a wagon in the distance. It seems to have crashed into the side of a boulder lying on the side of the road. You can see several figures laying about in the road but you cannot tell if they are dead or simply unconscious. These factors are all secondary, however, to what truly catches your attention. A tall humanoid standing about eight feet tall dressed in a long, ragged black robe with the hood pulled up over its face towers over a slim man with a longsword in one hand. The tall humanoid has two three-clawed hands and is slashing at the man's weakening defenses.</p><p></p><p>The man sees you out of the corner of his eye and yells to your party. "Help me! This creature is going to kill me too!" The beast's face turns to face you and you can see a mouth full of sharp teeth, a face of taut and dried skin and glowing red eyes. It hisses in your direction but continues to attack the human guard. [Roll Initiatives, post 1-2 rounds of actions depending on what you're doing]</p><p></p><p>EDIT: Sorry Covaithe, the post was up before I finished it. I got tired and went to take a nap but hit the post button anyway >.></p><p></p><p></p><p>[sblock]</p><p>Initiative:</p><p>Gerraint ?</p><p>Xavier ?</p><p>Smoothy ?</p><p>Alathiel ?</p><p>Felidae ?</p><p>Creature: 18</p><p>Guard: 10</p><p></p><p>Tokens:</p><p>X = Xavier</p><p>A = Alathiel</p><p>S = Smoothedcrest</p><p>G = Geraint</p><p>F = Felidae</p><p>Each square = 5'</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jack of Tales, post: 4089599, member: 59475"] [b]Day 1: Date: 3rd day of Mountains, 1782 Year of Troubles[/b] You all head to your individual rooms and sleep soundly. Waking the next morning you finish your preparations and head out the door. Sandy is sitting behind the counter talking to a short girl with long brown hair and strange clothing. She waves to you as you walk out and calls "Good luck! Come back alive!" Sometime in the night an Order of Execution arrived from the Justicars. It grants each of you the right to use deadly force in conjunction with the protection of the townspeople of Wexen's Crossing in addition to the elimination of whatever threat, whether citizen or not, has been the cause of the murders and disappearances. Sandy makes sure to give it to someone before the party leaves. [Figure out amongst yourselves who has it.] The trip to Wexen's Crossing will take about a day and a half. There is little reason to be worried about where to spend the night because of the large number of small farms and villages near Redtol. However, you will most likely have to ask a family if you can spend the night in their barn or house because inns usually only get enough business in large towns to stay around for long. The party travels down the road for a large part of the day while keeping watch for the sign Lady Sasha had told them about. The weather is chilly and your feet crunch on a small layer of snow but the sun is high in the air. Several hours after you have walked out from Redtol, but before you reach the turnoff to Wexen's Crossing you see a wagon in the distance. It seems to have crashed into the side of a boulder lying on the side of the road. You can see several figures laying about in the road but you cannot tell if they are dead or simply unconscious. These factors are all secondary, however, to what truly catches your attention. A tall humanoid standing about eight feet tall dressed in a long, ragged black robe with the hood pulled up over its face towers over a slim man with a longsword in one hand. The tall humanoid has two three-clawed hands and is slashing at the man's weakening defenses. The man sees you out of the corner of his eye and yells to your party. "Help me! This creature is going to kill me too!" The beast's face turns to face you and you can see a mouth full of sharp teeth, a face of taut and dried skin and glowing red eyes. It hisses in your direction but continues to attack the human guard. [Roll Initiatives, post 1-2 rounds of actions depending on what you're doing] EDIT: Sorry Covaithe, the post was up before I finished it. I got tired and went to take a nap but hit the post button anyway >.> [sblock] Initiative: Gerraint ? Xavier ? Smoothy ? Alathiel ? Felidae ? Creature: 18 Guard: 10 Tokens: X = Xavier A = Alathiel S = Smoothedcrest G = Geraint F = Felidae Each square = 5' [/sblock] [/QUOTE]
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