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<blockquote data-quote="moritheil" data-source="post: 4059795" data-attributes="member: 30610"><p>Hmm. I made a character sheet before I noticed your unique take on elves. I've fixed up the backstory to try to integrate it. I'll make more fixes if this is OK.</p><p></p><p>[sblock]CHARACTER NAME : Alatheil Dawnmist</p><p>RACE (CR) : Fire Elf</p><p>CLASS (LEVEL) : Wizard 3</p><p>... NET LEVEL : 3</p><p>ALIGNMENT : NG</p><p>SIZE : Medium</p><p>SPEED : 30 ft.</p><p>TYPE : Outsider (native)</p><p></p><p>Short, impulsive, and warlike, Alatheil Dawnmist often strikes others as decidedly unlike the stereotypical graceful elven maiden. She enjoys the classical elven arts of swordplay and wizardry, and indeed surprised many by choosing to follow the path of magic instead of the way of the warrior.</p><p></p><p>EXPERIENCE : </p><p>CASH : 27,000 gp - expenses</p><p></p><p>ABILITY SCORES 36 pt buy: 4+10+10+10+2+2</p><p>Str 12 (+1) (12/base)</p><p>Dex 18 (+4) (16/base 2/race)</p><p>Con 14 (+2) (16/base -2/race)</p><p>Int 18 (+4) (16/base 2/race)</p><p>Wis 10 (+0) (10/base)</p><p>Cha 8 (-1) (10/base -2/race)</p><p></p><p>SAVES</p><p>FORT +7 (1/wiz 2/con 4/fam)</p><p>REF +5 (1/wiz 4/dex)</p><p>WILL +3 (3/wiz) +2 vs. ench/fear/death; immune sleep</p><p></p><p>Familiar: Rat.</p><p></p><p>HIT POINTS : 16 (3d4 +6/con)</p><p></p><p>ARMOR CLASS </p><p>Standard : 22 (10/base 5/dex 5/armor 2/dodge)</p><p>Touch : 17 (10/base 5/dex 2/dodge)</p><p>Flat-Foot : 15 (10/base 5/armor)</p><p></p><p>INITIATIVE : +4 (4/dex)</p><p>BASE ATTACK : +2</p><p>RANGED : +6 (4/dex) </p><p>MELEE : +3 (1/str)</p><p></p><p>WEAPONS</p><p>MW cold iron rapier [1d6 18-20x2]</p><p>Slam [1d8 x2, when Fist of Stone or Alter Self are up]</p><p> </p><p></p><p>LANGUAGES</p><p>Common, Draconic, Elven, Ignan, Sylvan, Giant</p><p></p><p>RACIAL TRAITS</p><p>• +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma.</p><p>• Medium size.</p><p>• Land speed 30 feet</p><p>• Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects.</p><p>• Low Light Vision.</p><p>• +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.</p><p>• +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.</p><p>• -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.</p><p>• Resistance to fire 5.</p><p>• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>• Free MWP: rapier, longsword, all straight bows.</p><p>• Favoured Class: Wizard.</p><p></p><p></p><p>CLASS FEATURES</p><p>Wiz: Bonus feats, Familiar; Elf Generalist: 1 more spell known at each level, 1 extra highest-level slot.</p><p> Enhanced Link: 2x familiar benefit within arm's reach (normal at 1 mile).</p><p></p><p>FEATS</p><p>Cha 1 . Otherworldly (Native Outsider, 60' darkvision, MWP, +2 to diplomacy)</p><p>Wiz 1 . Scribe Scroll</p><p>Cha 3 . </p><p>Cha 6 . </p><p>Cha 9 . </p><p>Cha12 . </p><p>Cha15 .</p><p>Cha18 .</p><p>---------------[ Epic Threshold! ]---------------</p><p>Cha21 .</p><p>Cha24 .</p><p></p><p>SKILLS 6* I WILL FIX THESE</p><p>Concentration +8 (6 ranks +2 con)</p><p>Hide +6 (2 ranks +4 dex)</p><p>Know (arcana) +3 (15 ranks +8 int)+2 to spellcraft</p><p>Know (dungeoneering) +3 (5 ranks +8 int) +2 to ug survival</p><p>Know (history) +3 (5 ranks +8 int) +2 to bardic lore</p><p>Know (religion) +6 (15 ranks +8 int +3 focus) +2 to turn</p><p>Know (planes) +3 (15 ranks +8 int)+2 to planar survival</p><p>Listen +3 (1 ranks +1 wis)</p><p>Move Silently +7 (3 ranks +4 dex)</p><p>Sense Motive +3 (2 ranks +1 wis)</p><p>Spellcraft +5 (15 ranks +8 int +2 synergy)</p><p></p><p>EQUIPMENT gp.</p><p>Adventurer's Outfit</p><p>Mithral Chain Shirt +1 [2100 gp; AC5 6maxdex 0 ACP 10% ASF]</p><p>Darkwood Light Crossbow [365 gp; masterwork, 10 bolts]</p><p>MW cold iron rapier [340 gp; 1d6 18-20x2]</p><p></p><p>Metamagic Rod, Lesser Extend [3000 gp; extend up to 3rd level sp, 3/day]</p><p>Metamagic Rod, Lesser Silent [3000 gp; up to 3rd level sp silent, 3/day]</p><p>Pearl of Power I x2 [2000 gp; recall 2 1st level spells]</p><p></p><p>Acid, 1 vial [10 gp]</p><p>Cold Iron Caltrops x5 [10 gp; in weightless storage]</p><p>Silk Rope [20 gp; 100', +2 use rope, 10 lbs.] </p><p>Spell Components [500 gp; 10 uses of Illusory Script for 140 days of adventure]</p><p></p><p></p><p>WIZ SPELLS: 4 3+1 2+1</p><p>0 - arcane mark, detect magic, message, prestidigitation</p><p>1 - Burning Rage, Charm Person, Feather Fall, Ray of Enfeeblement</p><p>2 - Alter Self x2, Dimension Hop, Glitterdust</p><p></p><p>KNOWN</p><p>0 - all</p><p>1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone, Ray of Enfeeblement</p><p>2 - Alter Self, Dimension Hop, Glitterdust</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4059795, member: 30610"] Hmm. I made a character sheet before I noticed your unique take on elves. I've fixed up the backstory to try to integrate it. I'll make more fixes if this is OK. [sblock]CHARACTER NAME : Alatheil Dawnmist RACE (CR) : Fire Elf CLASS (LEVEL) : Wizard 3 ... NET LEVEL : 3 ALIGNMENT : NG SIZE : Medium SPEED : 30 ft. TYPE : Outsider (native) Short, impulsive, and warlike, Alatheil Dawnmist often strikes others as decidedly unlike the stereotypical graceful elven maiden. She enjoys the classical elven arts of swordplay and wizardry, and indeed surprised many by choosing to follow the path of magic instead of the way of the warrior. EXPERIENCE : CASH : 27,000 gp - expenses ABILITY SCORES 36 pt buy: 4+10+10+10+2+2 Str 12 (+1) (12/base) Dex 18 (+4) (16/base 2/race) Con 14 (+2) (16/base -2/race) Int 18 (+4) (16/base 2/race) Wis 10 (+0) (10/base) Cha 8 (-1) (10/base -2/race) SAVES FORT +7 (1/wiz 2/con 4/fam) REF +5 (1/wiz 4/dex) WILL +3 (3/wiz) +2 vs. ench/fear/death; immune sleep Familiar: Rat. HIT POINTS : 16 (3d4 +6/con) ARMOR CLASS Standard : 22 (10/base 5/dex 5/armor 2/dodge) Touch : 17 (10/base 5/dex 2/dodge) Flat-Foot : 15 (10/base 5/armor) INITIATIVE : +4 (4/dex) BASE ATTACK : +2 RANGED : +6 (4/dex) MELEE : +3 (1/str) WEAPONS MW cold iron rapier [1d6 18-20x2] Slam [1d8 x2, when Fist of Stone or Alter Self are up] LANGUAGES Common, Draconic, Elven, Ignan, Sylvan, Giant RACIAL TRAITS • +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma. • Medium size. • Land speed 30 feet • Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects. • Low Light Vision. • +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals. • +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water. • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water. • Resistance to fire 5. • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. • Free MWP: rapier, longsword, all straight bows. • Favoured Class: Wizard. CLASS FEATURES Wiz: Bonus feats, Familiar; Elf Generalist: 1 more spell known at each level, 1 extra highest-level slot. Enhanced Link: 2x familiar benefit within arm's reach (normal at 1 mile). FEATS Cha 1 . Otherworldly (Native Outsider, 60' darkvision, MWP, +2 to diplomacy) Wiz 1 . Scribe Scroll Cha 3 . Cha 6 . Cha 9 . Cha12 . Cha15 . Cha18 . ---------------[ Epic Threshold! ]--------------- Cha21 . Cha24 . SKILLS 6* I WILL FIX THESE Concentration +8 (6 ranks +2 con) Hide +6 (2 ranks +4 dex) Know (arcana) +3 (15 ranks +8 int)+2 to spellcraft Know (dungeoneering) +3 (5 ranks +8 int) +2 to ug survival Know (history) +3 (5 ranks +8 int) +2 to bardic lore Know (religion) +6 (15 ranks +8 int +3 focus) +2 to turn Know (planes) +3 (15 ranks +8 int)+2 to planar survival Listen +3 (1 ranks +1 wis) Move Silently +7 (3 ranks +4 dex) Sense Motive +3 (2 ranks +1 wis) Spellcraft +5 (15 ranks +8 int +2 synergy) EQUIPMENT gp. Adventurer's Outfit Mithral Chain Shirt +1 [2100 gp; AC5 6maxdex 0 ACP 10% ASF] Darkwood Light Crossbow [365 gp; masterwork, 10 bolts] MW cold iron rapier [340 gp; 1d6 18-20x2] Metamagic Rod, Lesser Extend [3000 gp; extend up to 3rd level sp, 3/day] Metamagic Rod, Lesser Silent [3000 gp; up to 3rd level sp silent, 3/day] Pearl of Power I x2 [2000 gp; recall 2 1st level spells] Acid, 1 vial [10 gp] Cold Iron Caltrops x5 [10 gp; in weightless storage] Silk Rope [20 gp; 100', +2 use rope, 10 lbs.] Spell Components [500 gp; 10 uses of Illusory Script for 140 days of adventure] WIZ SPELLS: 4 3+1 2+1 0 - arcane mark, detect magic, message, prestidigitation 1 - Burning Rage, Charm Person, Feather Fall, Ray of Enfeeblement 2 - Alter Self x2, Dimension Hop, Glitterdust KNOWN 0 - all 1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone, Ray of Enfeeblement 2 - Alter Self, Dimension Hop, Glitterdust [/sblock] [/QUOTE]
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