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<blockquote data-quote="Guest 11456" data-source="post: 4078337"><p><strong>Judge Felidae : Ahl’Artathi Paladin 3</strong></p><p></p><p>Here is my final cut at my Ahl’Artathi Paladin character. Background and equipment are now complete:</p><p></p><p>[sblock]Name: Felidae</p><p>Race: Ahl’Artathi</p><p>Class: Paladin</p><p>Level: 3</p><p>Guild: The Judges of Hand</p><p></p><p>Gender: Female</p><p>Height: 5'-0"</p><p>Weight: 100#</p><p>Age: 14</p><p></p><p>Abilities:</p><p>STR 10 (+0) [2 points]</p><p>DEX 16 (+3) [10 points]</p><p>CON 10 (+0) [4 points, -2 race]</p><p>INT 8 (-1) [0 points]</p><p>WIS 14 (+2) [6 points]</p><p>CHA 20 (+5) [16 points, +2 race]</p><p></p><p>Racial Ability: Low-Light Vision, Natural Attack 2-Claws 1d6 each.</p><p></p><p>Class Abilities: Aura of Good, Detect Evil, Smite Evil 1/Day, Divine Grace, Lay On Hands 15, Aura Of Courage, Divine Health.</p><p></p><p>Hit Dice: 3d10</p><p>HP: 25</p><p>AC: 16/17/18* (10 base, +3 Dex, +3 Armor, [+1/+2 shield])</p><p>Armor Check Penalty: +0</p><p>Init: +3</p><p>Speed: 30 ft.</p><p>* Normal: 16, Two Weapons: 17, Two Weapons & Fighting Defensively: 18 </p><p></p><p>Saves:</p><p>Fort +8 (+3 base, +0 Con, +5 Divine Grace)</p><p>Ref +9 (+1 base, +3 Dex, +5 Divine Grace)</p><p>Will +8 (+1 base, +2 Wis, +5 Divine Grace)</p><p></p><p>BAB: +3</p><p>MAB: +3</p><p>RAB: +6</p><p></p><p>Weapons:</p><p>+1 Scimitar (+4, 1-H, 1d6+1, 18-20/x2, S)</p><p>+1 Kukri (+4, Light, 1d4+1, 18-20/x2, S)</p><p>Longbow (+6, Ranged, 1d8, x3, 100’, P)</p><p>Claw (+3, Light, 1d6, x2, S)</p><p></p><p>Feats:</p><p>Two-Weapon Fighting (1st level)</p><p>Two-Weapon Defense (3rd level)</p><p></p><p>Languages: Common & Mrur</p><p></p><p>Skills:</p><p>Balance +9 (0 ranks, +3 Dex, +6 race)</p><p>Diplomacy +11 (6 ranks, +5 Cha)</p><p>Hide +5/+9* (0 ranks, +3 Dex, +2/+6* race)</p><p>Move Silently +5/+9* (0 ranks, +3 Dex, +2/+6* race)</p><p>* In areas of tall grass or heavy undergrowth</p><p></p><p>EQUIPMENT:</p><p>Traveler's Outfit (worn)</p><p>Judge Badge & Leather Cord (neck)</p><p>MW Studded Leather Armor (175gp, 20#, worn)</p><p><em>Justice</em> [+1 Scimitar] (2315gp, 4#, belt)</p><p><em>Law</em> [+1 Kukri] (2308gp, 2#, belt)</p><p>Longbow (75gp, 3#, back)</p><p>20 Arrows (1gp, 3#, back)</p><p>Belt Pouch (1gp, 0.5#, belt)</p><p>Treasure (26gp, 0.5#, pouch)</p><p>Annual Offering (100gp)</p><p>Total (5000gp, 33#)</p><p></p><p>Current Load: 33# (light load: 33#)</p><p></p><p>Background:</p><p>Felidae is the youngest of five cubs from the union of Krotonus and Asurae of the Goorthom clan. The Goorthom clan is one of the few communities of Ahl’Artathi in the islands where a large number of Artathi of all types live. Krotonus was a sorcerer of great respect within the Goorthom clan community and Asurae was a respected alchemist. As each of their five cubs came of age it was expected that they would follow in one of their parent’s footsteps. Indeed Felidae’s older siblings had done just that. Two of her older brothers had followed Krotonus down the path of the sorcerer. Her oldest brother and her older sister had followed Asurae down the path of the alchemist. But Felidae felt that her destiny was in a completely different direction all together. So, at an early age, she chose to leave her clan and travel to the mainland where she felt something pulling her supernaturally. She felt to stay would have shamed her parents and thus she left at night without waking her family.</p><p>She booked passage for herself on a merchant ship heading to the mainland and while on the voyage found that she had insight into law that she had never tapped into. Aboard the ship two of the crew had a dispute that the captain could not resolve. Seeing a problem arising as the crew took sides, Felidae offered to help the captain out by helping resolve the issue. She had no idea why she had offered to help or how she would do so. She gathered the crew together and had the two men present their cases. Then she thought about the circumstances and judged the result. Finally she presented the solution as well as how she came to that solution. The entire crew was in agreement and as the meeting was concluding the captain told her that she would make a great judge of hand. He had never seen such a natural skill in the art of justice. When she finally disembarked at the mainland, Captain Durlag had given her the directions she needed to find ‘The Judges of Hand’ in Northern Dormithar and a letter of recommendation from him.</p><p>After traveling for some time she had at last made it to the guild hall of ‘The Judges of Hand’ where she made a petition to join. The current head of the guild, Judge Gorion, at first scoffed at the idea of the young Ahl’Artathi’s petition. But once he had heard her account of her dealings on the ship and read the letter of recommendation from Captain Durlag he had no choice but to accept her petition. Apparently Captain Durlag had been a great judge in his younger years but had lost the ability as he aged. The guild leader informed Felidae of this and told her of several stories of the great Judge Durlag before he became a ship’s captain. Because of his previous exploits as a judge Felidae was admitted as if Durlag had been an active member.</p><p>For her first task she had to fast for three days in the temple and await a vision from the Hand. On the third day she received such a vivid vision that she doubted its authenticity. But when she told Judge Gorion of her vision he smiled and nodded. He told her that although Durlag was no longer a judge he was still a good judge of the ability. Gorion told Felidae that she was well on her way to becoming a judge. For her second task she had to determine ten cases while being graded by a board of three active judges. Gorion headed the board and he was amazed at the swiftness and accuracy of Felidae’s decisions. At last came the final task of hear oath to the judges. Once complete she became one of the youngest judges ever of the guild. She at last had her own badge which carried the might of the judges for exacting justice.</p><p>Judge Gorion, seeing her as an asset to the judges sent her to the west toward Keldon. She was to go to Redtol to support the judges there. But before she left Judge Gorion made a gift of two magical blades. <em>Law</em> a kukri of exceptional quality and <em>Justice</em> a well made scimitar with the symbol of the judges on the blade. Once in Redtol she looked for a group to join, for there is safety in numbers. She happened upon the Redtol Wyverns but took an immediate short leave of absence. As a judge living abroad she is expected to make an annual offering of 100 gold pieces to a church dedicated to the hand. Feeling that the funds would be better used in a smaller community, she decided to travel to a nearby town with a modest temple to the hand that she past on the way to Redtol. She is due back any time now...[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 4078337"] [b]Judge Felidae : Ahl’Artathi Paladin 3[/b] Here is my final cut at my Ahl’Artathi Paladin character. Background and equipment are now complete: [sblock]Name: Felidae Race: Ahl’Artathi Class: Paladin Level: 3 Guild: The Judges of Hand Gender: Female Height: 5'-0" Weight: 100# Age: 14 Abilities: STR 10 (+0) [2 points] DEX 16 (+3) [10 points] CON 10 (+0) [4 points, -2 race] INT 8 (-1) [0 points] WIS 14 (+2) [6 points] CHA 20 (+5) [16 points, +2 race] Racial Ability: Low-Light Vision, Natural Attack 2-Claws 1d6 each. Class Abilities: Aura of Good, Detect Evil, Smite Evil 1/Day, Divine Grace, Lay On Hands 15, Aura Of Courage, Divine Health. Hit Dice: 3d10 HP: 25 AC: 16/17/18* (10 base, +3 Dex, +3 Armor, [+1/+2 shield]) Armor Check Penalty: +0 Init: +3 Speed: 30 ft. * Normal: 16, Two Weapons: 17, Two Weapons & Fighting Defensively: 18 Saves: Fort +8 (+3 base, +0 Con, +5 Divine Grace) Ref +9 (+1 base, +3 Dex, +5 Divine Grace) Will +8 (+1 base, +2 Wis, +5 Divine Grace) BAB: +3 MAB: +3 RAB: +6 Weapons: +1 Scimitar (+4, 1-H, 1d6+1, 18-20/x2, S) +1 Kukri (+4, Light, 1d4+1, 18-20/x2, S) Longbow (+6, Ranged, 1d8, x3, 100’, P) Claw (+3, Light, 1d6, x2, S) Feats: Two-Weapon Fighting (1st level) Two-Weapon Defense (3rd level) Languages: Common & Mrur Skills: Balance +9 (0 ranks, +3 Dex, +6 race) Diplomacy +11 (6 ranks, +5 Cha) Hide +5/+9* (0 ranks, +3 Dex, +2/+6* race) Move Silently +5/+9* (0 ranks, +3 Dex, +2/+6* race) * In areas of tall grass or heavy undergrowth EQUIPMENT: Traveler's Outfit (worn) Judge Badge & Leather Cord (neck) MW Studded Leather Armor (175gp, 20#, worn) [i]Justice[/i] [+1 Scimitar] (2315gp, 4#, belt) [i]Law[/i] [+1 Kukri] (2308gp, 2#, belt) Longbow (75gp, 3#, back) 20 Arrows (1gp, 3#, back) Belt Pouch (1gp, 0.5#, belt) Treasure (26gp, 0.5#, pouch) Annual Offering (100gp) Total (5000gp, 33#) Current Load: 33# (light load: 33#) Background: Felidae is the youngest of five cubs from the union of Krotonus and Asurae of the Goorthom clan. The Goorthom clan is one of the few communities of Ahl’Artathi in the islands where a large number of Artathi of all types live. Krotonus was a sorcerer of great respect within the Goorthom clan community and Asurae was a respected alchemist. As each of their five cubs came of age it was expected that they would follow in one of their parent’s footsteps. Indeed Felidae’s older siblings had done just that. Two of her older brothers had followed Krotonus down the path of the sorcerer. Her oldest brother and her older sister had followed Asurae down the path of the alchemist. But Felidae felt that her destiny was in a completely different direction all together. So, at an early age, she chose to leave her clan and travel to the mainland where she felt something pulling her supernaturally. She felt to stay would have shamed her parents and thus she left at night without waking her family. She booked passage for herself on a merchant ship heading to the mainland and while on the voyage found that she had insight into law that she had never tapped into. Aboard the ship two of the crew had a dispute that the captain could not resolve. Seeing a problem arising as the crew took sides, Felidae offered to help the captain out by helping resolve the issue. She had no idea why she had offered to help or how she would do so. She gathered the crew together and had the two men present their cases. Then she thought about the circumstances and judged the result. Finally she presented the solution as well as how she came to that solution. The entire crew was in agreement and as the meeting was concluding the captain told her that she would make a great judge of hand. He had never seen such a natural skill in the art of justice. When she finally disembarked at the mainland, Captain Durlag had given her the directions she needed to find ‘The Judges of Hand’ in Northern Dormithar and a letter of recommendation from him. After traveling for some time she had at last made it to the guild hall of ‘The Judges of Hand’ where she made a petition to join. The current head of the guild, Judge Gorion, at first scoffed at the idea of the young Ahl’Artathi’s petition. But once he had heard her account of her dealings on the ship and read the letter of recommendation from Captain Durlag he had no choice but to accept her petition. Apparently Captain Durlag had been a great judge in his younger years but had lost the ability as he aged. The guild leader informed Felidae of this and told her of several stories of the great Judge Durlag before he became a ship’s captain. Because of his previous exploits as a judge Felidae was admitted as if Durlag had been an active member. For her first task she had to fast for three days in the temple and await a vision from the Hand. On the third day she received such a vivid vision that she doubted its authenticity. But when she told Judge Gorion of her vision he smiled and nodded. He told her that although Durlag was no longer a judge he was still a good judge of the ability. Gorion told Felidae that she was well on her way to becoming a judge. For her second task she had to determine ten cases while being graded by a board of three active judges. Gorion headed the board and he was amazed at the swiftness and accuracy of Felidae’s decisions. At last came the final task of hear oath to the judges. Once complete she became one of the youngest judges ever of the guild. She at last had her own badge which carried the might of the judges for exacting justice. Judge Gorion, seeing her as an asset to the judges sent her to the west toward Keldon. She was to go to Redtol to support the judges there. But before she left Judge Gorion made a gift of two magical blades. [i]Law[/i] a kukri of exceptional quality and [i]Justice[/i] a well made scimitar with the symbol of the judges on the blade. Once in Redtol she looked for a group to join, for there is safety in numbers. She happened upon the Redtol Wyverns but took an immediate short leave of absence. As a judge living abroad she is expected to make an annual offering of 100 gold pieces to a church dedicated to the hand. Feeling that the funds would be better used in a smaller community, she decided to travel to a nearby town with a modest temple to the hand that she past on the way to Redtol. She is due back any time now...[/sblock] [/QUOTE]
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