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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7760451" data-attributes="member: 6873517"><p>This is a very good explanation of griefer-type behavior. </p><p></p><p></p><p></p><p></p><p>Unfortunately the players being super outside the box isn't something a DM just <em>easily </em>adapts to. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>I agree, though, that it's often cool and a DM who stomps on this too much isn't going to be fun to be around. DMs need to realize that their plans are loose approximations and that "no plan survives contact with the enemy." If you did a bunch of prep and the players avoid that area, chances are good you can recycle it in some other place. In other cases, just recognize that not everything you plan will show up, just like not everything that gets filmed in a movie ends up in the final cut. You thought the players would end up in a big slugfest but they decided to negotiate or sneak around instead? That's cool. </p><p></p><p>However... there is a way in which "out of the box" thinking can start merging back into griefing and other disruptive behavior. For example, if the players are trying to exploit RAW in a way that is pretty clearly against RAI. Players who do this can often be very disruptive and end up provoking a rules lawyer type argument. One skill DMs need to learn and groups need to work to reinforce is handling questions like that in an efficient manner, for instance the DM saying "OK, that works this time, but we'll try to sort it out between sessions" or something like that.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7760451, member: 6873517"] This is a very good explanation of griefer-type behavior. Unfortunately the players being super outside the box isn't something a DM just [I]easily [/I]adapts to. :heh: I agree, though, that it's often cool and a DM who stomps on this too much isn't going to be fun to be around. DMs need to realize that their plans are loose approximations and that "no plan survives contact with the enemy." If you did a bunch of prep and the players avoid that area, chances are good you can recycle it in some other place. In other cases, just recognize that not everything you plan will show up, just like not everything that gets filmed in a movie ends up in the final cut. You thought the players would end up in a big slugfest but they decided to negotiate or sneak around instead? That's cool. However... there is a way in which "out of the box" thinking can start merging back into griefing and other disruptive behavior. For example, if the players are trying to exploit RAW in a way that is pretty clearly against RAI. Players who do this can often be very disruptive and end up provoking a rules lawyer type argument. One skill DMs need to learn and groups need to work to reinforce is handling questions like that in an efficient manner, for instance the DM saying "OK, that works this time, but we'll try to sort it out between sessions" or something like that. [/QUOTE]
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Burning Questions: How Do You Deal With Ludicrous Players?
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