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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="Lanefan" data-source="post: 7760866" data-attributes="member: 29398"><p>"Little interest in the story unfolding at present" is sometimes going to be a fact of life - not every player is going to be interested in every story told or created within a campaign - and so while waiting for that story to play itself out in hopes that something more interesting will follow they're either going to back away and play on their phones or they're going to do something to spice things up. Of these I far prefer the latter.</p><p></p><p>"Little interest in in-character interaction" and "doesn't worry about remaining in-character" sound like the flip side of "it's what my character would do" - so for staying in-character the gonzo player is damned if he does and damned if he doesn't.</p><p></p><p>"A push your luck attitude" - there's two definitions of this, one good, the other bad. The bad one is the one you note - metagamely pushing your luck against the GM to see how far you can go. The good one, and one I'll never complain about, is pushing your luck against the game world and the dice - trying the gonzo long-shot stunts and swashbuckles just to see if you can pull it off.</p><p></p><p>There's also the question of just how seriously any given player takes the game as a whole. DMs almost always take it seriously, or else they wouldn't be DMing. But players vary widely: some take it too seriously and can't separate their PC from their own selves (the red flag here is if something negative happens to the PC in-game and the player takes personal offense with the DM out-of-game); others don't care in the least and don't know what's going on in-game from one hour to the next; with the vast majority scattered along a spectrum in between these extremes.</p><p></p><p>The rest of the list are valid issues.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7760866, member: 29398"] "Little interest in the story unfolding at present" is sometimes going to be a fact of life - not every player is going to be interested in every story told or created within a campaign - and so while waiting for that story to play itself out in hopes that something more interesting will follow they're either going to back away and play on their phones or they're going to do something to spice things up. Of these I far prefer the latter. "Little interest in in-character interaction" and "doesn't worry about remaining in-character" sound like the flip side of "it's what my character would do" - so for staying in-character the gonzo player is damned if he does and damned if he doesn't. "A push your luck attitude" - there's two definitions of this, one good, the other bad. The bad one is the one you note - metagamely pushing your luck against the GM to see how far you can go. The good one, and one I'll never complain about, is pushing your luck against the game world and the dice - trying the gonzo long-shot stunts and swashbuckles just to see if you can pull it off. There's also the question of just how seriously any given player takes the game as a whole. DMs almost always take it seriously, or else they wouldn't be DMing. But players vary widely: some take it too seriously and can't separate their PC from their own selves (the red flag here is if something negative happens to the PC in-game and the player takes personal offense with the DM out-of-game); others don't care in the least and don't know what's going on in-game from one hour to the next; with the vast majority scattered along a spectrum in between these extremes. The rest of the list are valid issues. [/QUOTE]
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