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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7758563" data-attributes="member: 6873517"><p>Given your preferences I can definitely see you not liking saving throws. I agree they kind of messed them up in 5E, in particular the fact that six of them makes it pretty hard to balance them out. Initially only three seemed to really matter, Con, Dex, and Wis. Later on they have slowly added things that affect the other saves, but in general many of them are rather weak sauce. </p><p></p><p>Also, there are times when I'm pretty sure they would have been better off with a save but decided to make it an opposed roll. For example, avoiding being knocked down by a Push attack. I think if I were doing it all over I'd make Push an attack of some sort with a nominal amount of damage and a Strength save to avoid being moved or proned. </p><p></p><p>4E style defenses were a pretty good idea, too, or making proficiency being something like Body, Mind, and Spirit, keyed to Str and Con, Dex and Int, and Wis and Cha, respectively. Then give one strong, one medium, and one weak proficiency in Body, Mind, and Spirit. </p><p></p><p>One bennie of having things that require saves is that they can be used when you're affected by something that imposes disadvantage, such as using a ranged ability in melee, and saves can also be made by characters that are, say, unconscious. But still, I agree, the 5E save system is messy.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7758563, member: 6873517"] Given your preferences I can definitely see you not liking saving throws. I agree they kind of messed them up in 5E, in particular the fact that six of them makes it pretty hard to balance them out. Initially only three seemed to really matter, Con, Dex, and Wis. Later on they have slowly added things that affect the other saves, but in general many of them are rather weak sauce. Also, there are times when I'm pretty sure they would have been better off with a save but decided to make it an opposed roll. For example, avoiding being knocked down by a Push attack. I think if I were doing it all over I'd make Push an attack of some sort with a nominal amount of damage and a Strength save to avoid being moved or proned. 4E style defenses were a pretty good idea, too, or making proficiency being something like Body, Mind, and Spirit, keyed to Str and Con, Dex and Int, and Wis and Cha, respectively. Then give one strong, one medium, and one weak proficiency in Body, Mind, and Spirit. One bennie of having things that require saves is that they can be used when you're affected by something that imposes disadvantage, such as using a ranged ability in melee, and saves can also be made by characters that are, say, unconscious. But still, I agree, the 5E save system is messy. [/QUOTE]
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