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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Lanefan" data-source="post: 7758570" data-attributes="member: 29398"><p>Going back to the silly missing-gauntlets example for a moment, maybe there's something that'll play out differently if the gauntlets are noticed missing sooner rather than later. Notice it today and it's relatively easy to track them down and disrupt whatever whoever took them is doing with them. Notice it next week and the trail's colder, harder to follow and the gauntlets may have - pun intended - changed hands a few times. Notice it next month and it's a mystery - when were they taken, why were they taken, who took them, and where are they now?</p><p></p><p>Another, perhaps more obvious example. The princess, unhappy with her upcoming forced marriage, takes elaborate steps to hide her departure and make it look like she's still in the palace and elopes a month before her scheduled wedding day.</p><p></p><p>If she's noticed missing tonight she'll be easy to find, she can't have got far.</p><p>If she's noticed missing tomorrow it'll be a bit harder to find her but still not too bad.</p><p>If it takes three days before anyone notices she's missing she's got a good head start and tracking her down could be difficult.</p><p>If it takes five days before anyone notices she's missing she could have made it to the coast and now be on a ship for anywhere.</p><p></p><p>How would you handle this, assuming for these purposes you or a player is trying to determine whether - and, randomly, when - her absence is noticed on a day-by-day basis?</p><p></p><p>And [MENTION=6793743]Benji[/MENTION] , my concerns aren't so much gamist as they are realist - it's possible in real life to sometimes notice something subtle amongst the obvious but it's not going to happen every time; and pre-emptive perception checks (or equivalent) can nicely reflect this in the mechanics.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7758570, member: 29398"] Going back to the silly missing-gauntlets example for a moment, maybe there's something that'll play out differently if the gauntlets are noticed missing sooner rather than later. Notice it today and it's relatively easy to track them down and disrupt whatever whoever took them is doing with them. Notice it next week and the trail's colder, harder to follow and the gauntlets may have - pun intended - changed hands a few times. Notice it next month and it's a mystery - when were they taken, why were they taken, who took them, and where are they now? Another, perhaps more obvious example. The princess, unhappy with her upcoming forced marriage, takes elaborate steps to hide her departure and make it look like she's still in the palace and elopes a month before her scheduled wedding day. If she's noticed missing tonight she'll be easy to find, she can't have got far. If she's noticed missing tomorrow it'll be a bit harder to find her but still not too bad. If it takes three days before anyone notices she's missing she's got a good head start and tracking her down could be difficult. If it takes five days before anyone notices she's missing she could have made it to the coast and now be on a ship for anywhere. How would you handle this, assuming for these purposes you or a player is trying to determine whether - and, randomly, when - her absence is noticed on a day-by-day basis? And [MENTION=6793743]Benji[/MENTION] , my concerns aren't so much gamist as they are realist - it's possible in real life to sometimes notice something subtle amongst the obvious but it's not going to happen every time; and pre-emptive perception checks (or equivalent) can nicely reflect this in the mechanics. Lanefan [/QUOTE]
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