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Burning Sky's campaign
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<blockquote data-quote="Skyscraper" data-source="post: 5331844" data-attributes="member: 48518"><p><strong>Session 4</strong></p><p></p><p>The rogue and the cleric chased Larion inside a redefined library-type structured depository, engaging in a skill-challenge type encounter.</p><p></p><p>Meanwhile the wizard, who was outside the depository, got a hunch that something was amiss. (I use the Insight skill as a sixth-sense type of intuition, after reading this suggestion on these boards.) He started moving around the depository and found a back door, through which he heard one of his friends shouting. Calling for his friends, they tried to break in, but the door was locked and solid. It was one of Larion's allies that opened it, coming face to face with the PCs!</p><p></p><p>There ensued a battle between the PCs (comging from outside and inside both), Larion (restatted into a level 1 elite skirmisher), two eladrin archers, two lesser fire elementals and one lesser earth elemental. I'm going to give the eladrin a bit of an elemental theme as a race, the idea came up when I restatted Shealis with strong fire-based powers. I'll bring in fire, earth, water, wind conjurations or summonings as eladrin rituals every now and then.</p><p></p><p>Larion almost killed the rogue PC on the first round and the latter lost three rounds to flee, use his second wind, then move back near the cleric PC who was far away from him. The avenger PC stepped in front of everybody else and got pounded pretty much all battle long, losing consciousness twice. And finally the cleric PC was isolated from the others (until the rogue got there), battling the earth elemental. The PCs had to give it all they had to come back from this shaky start.</p><p></p><p>One interesting move was from the cleric PC. I had positioned four half-orc guards and Rivereye on the battlemap, tied up and gagged on the floor. He opted to have his cleric free the unarmed guards. It took him two rounds to free the first, but from there each guard moved to free the next and it went quickly. The cleric gave his weapon to one of the guards and between the two of them, with the help from the rogue in the end, they were able to kill the earth elemental without too much problem.</p><p></p><p>The chase and the battle lasted for pretty much our entire game session. They captured one of Larion's friends and plan to interrogate him.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5331844, member: 48518"] [b]Session 4[/b] The rogue and the cleric chased Larion inside a redefined library-type structured depository, engaging in a skill-challenge type encounter. Meanwhile the wizard, who was outside the depository, got a hunch that something was amiss. (I use the Insight skill as a sixth-sense type of intuition, after reading this suggestion on these boards.) He started moving around the depository and found a back door, through which he heard one of his friends shouting. Calling for his friends, they tried to break in, but the door was locked and solid. It was one of Larion's allies that opened it, coming face to face with the PCs! There ensued a battle between the PCs (comging from outside and inside both), Larion (restatted into a level 1 elite skirmisher), two eladrin archers, two lesser fire elementals and one lesser earth elemental. I'm going to give the eladrin a bit of an elemental theme as a race, the idea came up when I restatted Shealis with strong fire-based powers. I'll bring in fire, earth, water, wind conjurations or summonings as eladrin rituals every now and then. Larion almost killed the rogue PC on the first round and the latter lost three rounds to flee, use his second wind, then move back near the cleric PC who was far away from him. The avenger PC stepped in front of everybody else and got pounded pretty much all battle long, losing consciousness twice. And finally the cleric PC was isolated from the others (until the rogue got there), battling the earth elemental. The PCs had to give it all they had to come back from this shaky start. One interesting move was from the cleric PC. I had positioned four half-orc guards and Rivereye on the battlemap, tied up and gagged on the floor. He opted to have his cleric free the unarmed guards. It took him two rounds to free the first, but from there each guard moved to free the next and it went quickly. The cleric gave his weapon to one of the guards and between the two of them, with the help from the rogue in the end, they were able to kill the earth elemental without too much problem. The chase and the battle lasted for pretty much our entire game session. They captured one of Larion's friends and plan to interrogate him. [/QUOTE]
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